This is pretty freakin' good. I got into it expecting another kind of run-of-the-mill art game, with mediocre mechanics focused on telling a yarn with simple play, but this game actually really delivers on gameplay in a way most games in this category don't. The bonus levels are amazing. Heartfelt kudos to the designer and the artist and composer. Well done, guys.
Quality! Well worth the time it took to play, lots of fun little extras (music borrowed from classic games, bits of dialogue and trivia). Good little story, kind of like Metal Gear Solid: Lite-Flash Version or something. 5 stars!
This game would be das uber fun in 2.5 D, so you could see a bit ahead of you and on the way down, a bit behind... You could pick your targets and such like. Be sweet.
Having to push the arrow key, then stop pushing it, then push it some more: dumb. The sound meter is worthless without some sort of analog control... pressure sensitive buttons and such. I'd be fine having an old school Mario RUN button. Fast, they hear you, slow they don't. And we need a run button. This guy moves too slowly, especially when your mission becomes "go back to where you started". The art is as mundane as tome of emo poetry. The funny thing is, I always wanted to play this game, and Boktai came close, but you sort of... devolved it. The root ideas are there, but the design needs reworking. Try again! SABOTEUR 2. Or... maybe SABOTEUR 3?
3/5. I can't wait to play the sequel, which will involve a restart option (I kept hitting escape every time I died... hoping it would take me to the top menu). I think that hiding in the "bushes" is pretty weak-looking. The bushes are little more than tufts of long grass and I sure FEEL like I could be seen hiding in that. The sequel will also have badges, and any indoor stealth kills will splatter red blood on the transparent walls! I sure can't wait to play Ninja Rinseout 2: Rinse Cycle! Or something.
Um, I love Dinosaurs, and my first videogame obsession was Sonic the Hedgehog.
I love this game.
Thank you, designers and developers. The art is amazing even though it's really raw and old school (the first time you see the evil avalanche coming after you is stunning). The music is catchy and fitting, the levels are interesting, and the little details are there. It's great. Port it to PS3 with awesome graphics! Or don't. I'd love it either way. :-P
My experience in Astronomy class last year was dominated by playing this game with friends, even just competing to see who could get the highest stack of dead birds stuck to our heads. Great little game... but the Kongregate version is way too small.
This is cool... but, I like the first one better, actually:
It's a control thing. I think being able to move the scope over the landscape is more fun, even if it is more realistic when the landscape moves within the scope. I preferred the simple shooting/puzzle solving of the first in contrast to the more complicated RPG elements, shaky scope, and slippery aim. I think there's a lot more to be done just in terms of level design still, without changing up the formula like this.
I'd love Tactical Assassin 1.5. I'd love to proofread it, too, because the text is icky poor.