Thanks :). That's the plan. Short development cycles and just keep making each game better. RF2 actually took the same time to develop as RF1 so there's definitely improvement happening.
Actually, I have seen all these power ups many years ago. Look at the Puzzle Bobble series on PlayStation starting with the PSx. Sorry to "burst your bubble".
Someone help me with my math here. Isn't 900 supposed to come AFTER 300? I'm getting a whole bunch of achievements out of order. There are several achievements which say I should have earned them already, but I don't have them. "You've achieved 19 of the 5 required accomplishments, but you haven't earned the achievement yet. We'll give it to you sometime later. When we feel like it. And it will be the second one in the series, instead of the first one, which you should already have, but we didn't give it to you. So, you don't have it. We may never give it to you. But, maybe we will. You don't know." 2 stars.
Has anyone noticed that delta time does not affect the flight timer? I turned it off and now I suddenly have a flight time of over 10 minutes. The game slowed waaaaaaaaaayyyyy down, but the timer continued on at the same rate. Dude! Mega bonus for air time!
What's the point of dropping a thousand jewels from a boss if you can't pick them up? Level ends before I can pick up more than 3-4. Level needs to extend long enough to pick up the jewels or there needs to be an auto pickup when the level ends.
Welcome to the latest undead craze from Pamplona! Running with the bulls wasn't exciting enough? Try running with the zombies! You'll experience the thrill of escaping certain death and resurrection as one of the undead. And if you survive to reach safety, YOU pay US for the privilege of participating in the event. Isn't that great? Act now, before the last of the undead are destroyed by the OP antizombie team!
How is it that I can be over 300k money with full health, five bombs and no sign of dying in survival mode, but I can't get anywhere near 100% in the last few levels?
Thanks :). That's the plan. Short development cycles and just keep making each game better. RF2 actually took the same time to develop as RF1 so there's definitely improvement happening.