great expansion of original game...but revise both bosses...way too much bullets....also revise order of heroes. The second guy pretty much can clean up all the game and the last guy takes way too long to engage his special attack. The missile guy should shoot up if lower screen......
first off, great game, great graphics. One way you could make your frame rate much better would be to get rid of the magnet animation altogether, it looks cool, but it crowds what is an already busy scene.
2) When you have a challenge, as soon as you miss one, you should be offered to restart..restart level by pressing down....continue by pressing up maybe?
3) You should also lower the price of items as it takes too long to be able to unlock all the weapons and upgrade the used item as well..I finished the game with only 1/2 of the weapons, still locked on the machine gun...not too cool...you put all this effort into making these cool weapons and at this point, I don't care to discover them...
4) If you are to make a progressive level game...or any game at that...use SSO and a DB save of data...its really frustrating to play all this time and reload the page just to start all over again...
5)
nice graphics, good game. What's missing? Please let a 25year game developer veteran tell you.
1) Either get rid of shaman or lower the healing rate, this is obviously not balanced.
2) Going back to a previous level should allow you to do easy, medium, hard
3) Balance your levels to what the average person playing would be comfortable at...this is casual gaming, so what are you trying to prove...that you can frustrate people best...or entertain them?
4) Too many basic cards when buying cards. For your game to have fun factor, don't hide the cards people need and stop giving the shitty ones at higher levels, higher level = higher rewards.
5) Don't rely too much on unity!!!!!
6) Play and test every level.
at first i thought this was a great game, then as soon as you have too much stuff on the screen the guy just starts doing whatever it wants to, almost impossible to control. the last stage is just dumb and demonstrates the complete lack of fun factor to chalenge ratio. the project manager and game director should be fired for this, a complete lack of proper testing. nice graphics but graphics aren't worth diddly if the game does not work. fix this and this game could go from a one star rating to a five star rating.