Bensenhaver's Comments

Game comments and reviews

Proke

Feb. 15, 2012

-3

What really frustrates me is having to achieve the objectives in order.

Chuck the Sheep

Jan. 28, 2012

34

For science! The trade-in value of the cards is 1: 20; 2: 50; 3: 100; 4:300; 5:600; 6:1000; 7:2000; 8:3000; 9:4000; 10:5000.

Gravitee Wars

Apr. 03, 2011

-2

maybe I didn't notice some important instruction, but how does one zoom in/out or pan the view? The AI hits me from screen lengths away but I can't because I can't see exactly where they are...

The Enchanted Cave

Jul. 06, 2010

0

It's a shame that the game's creator decided to perpetuate the stereotype that it's the size of the sword ...

Robot Wants Puppy

May. 17, 2010

3

I preferred Robot Wants Kitty, for its maze quality. I only got turned around in this one while going back to sharpen claws, and at the end when looking for keycard 9.

Epsilon

May. 12, 2010

2

For the curious, module 5 has n(=14) levels.

Endless Migration

Dec. 31, 2009

0

You're all wrong. It took longest to get the achievement for playing 25 times!

Emanuele, you can do Woodland Arch in one shot when you get to it. no need for explosives. just took maybe 5 tries to hit the sweet spot twice in a row

Cube Colossus

Sep. 21, 2009

0

The only thing I can't figure out is why my hitbox is soooo big.

ISIS (challenge edition)

Sep. 15, 2009

0

the replay value seems much lower than before

The Space Game: Missions

Aug. 01, 2009

0

the game's probably too easy, but I enjoy the pretty configurations my bases make.

Pixelvader

Jul. 28, 2009

0

unless I suck (which I do) then it seems even the second level is too much harder than the first

Ether War

Jul. 23, 2009

0

totally anticlimactic. the "boss" is completely trivial once his defenders are all gone.

Synapsis

Jul. 23, 2009

0

interesting, but too short for the genre, and each room is hardly used!

Little Wheel

Jul. 23, 2009

0

It's beautiful, and with a good choice of music. Things like this shouldn't be called "games" though. It is more of an interactive short story. Grading it that way, 4.5/5.

Hedgehog Launch 2

Jul. 17, 2009

0

I've never got these games.. they seem to be more based on luck than anything else

Dynamic Systems

Jun. 26, 2009

0

I'm not a big fan of the interface.. the damn arrows and REMOVE button cover what I'm trying to look at almost every time. BTW, why are the solutions all so complicated compared to what is necessary? And explain the scoring!!

GemCraft chapter 0

Jun. 21, 2009

0

Wonderful! first try, too. 3 gems of grade 4 was more than enough.

GemCraft chapter 0

Jun. 21, 2009

0

ty, finnish_dragon. do you mean both healing beacons, or the one near the infested building, or the one near the bottom of the screen? I'm lvl 38 btw.

GemCraft chapter 0

Jun. 21, 2009

0

I can't beat lvl 18... I moved up around it to the left all the way to the second arcane guardian. How do I beat #18?!?!?!