lol, I didn't understand at first what the game wanted, thought you should tell it something it doesn't know, so, my text:
"You don't know I know that you know you can't possibly know that you know you know I know you don't know what this means by now."
Answer: "Hi Ber352. Your text is fairly negative, I think you are very upset. You seem to be talking about health. You must be female, I guess around 13-17. You are the kind of female, who bases the decisions on feeling. I think you are fairly judging."
That was fun, now let's play how its supposed to be played and let's see the right results.
You really should add some music, even though a scary one, cuz I put my volume at max, to see if I heard anything. But since I didn't heard anything, I left it at max, then the slenderman screams at me. That was a good scare, but my mom on the other room got really worried what the f**k that noise was, lol.
As for the game, it was good and short, I liked it.
Thanks for the comment :) There is music. On the start screen there is a play and stop button for the music to play throughout the game :) I am working on having it start from the start of the game. thank you for the feedback on the scare :)
Wow, chill dude. I didn't mean to offend. And taking a look at my comment again, I didn't offend at all, I just said I couldn't picture a good game with this idea, never said it couldn't be done. But, if you'll take this offensively, all I can say is: Grow up. (and, if you understand even a lil bit of logic for game making, and didn't take this offensivelly up to the "grow up" part, you won't be offended at all by now).
Interesting idea, but this lacks interactivity. Though original, I wouldn't choose this topic to make a game of. I myself can't picture any way to make a cool game with this topic.
Cool music and the concept of the game is interesting, very creative. But it's kinda annoying the fact that you have to feed the pixels, and from a point forward, they're many. They die very quickly too. But overall, great game. 5/5
Yeah, agreed with 150xFIVE. The game maker should be more carefull next time. Though one solution is CTRL + mouse wheel down once, it'll make the screen lower so you can see the whole game screen.
I agree it's horrible to navigate the internet after this, but then just CTRL + mouse wheel up once and you'll be back to normal.
@Gizbarus no, market's not good. The game is fun because you need luck to get certain items. If i get, for example, extra items for huijing of the first emperor (which is the item I'm currently seeking), and someone I know wants it but doesn't care about going for the items, I could just give them it, which wouldn't be fair with other players who would have to actually work for the item...
Commands (in order): open bottom drawer / open middle drawer / open drawers / open door
What happens next: Halloween mask pops at me. The end.
Are you f***ing kidding me?!?
Totally not a copy of YFYR (You Find Yourself in a Room) from 2DArray. Link: http://www.kongregate.com/games/2DArray/you-find-yourself-in-a-room?acomplete=you+find+yourself+in+a+room
Even starts with the same sentence "You find yourself in a room." Not to mention, 2DArray's game is a lot better and actually helps you to know what commands you should include and stuff like that
I'd call it a demo too, there's no way to die, nor a proper ending. Even though the story is almost fully developed (the creator might want to expand more doors and stuff), the gameplay isn't, therefore, it's a demo.
I don't know whats up with the lag, but your scripts are lacking, or you imported too much stuff which you didn't even use... Or maybe you did use too much unnecessary stuff at the ending, but I won't play this game till the end due to the major lag when you turn with your mouse...
I know exactly what you're talking about however I did not have enough time to sort out all of the issues or even to make the portal function properly. It was for a project for one of my game design classes spanning 2 and a half weeks. The lag is due to a render issue with the lighting, without prioritizing the render it wont render correctly, and if I do prioritize it, I get the lag you mentioned. Again this is more a functional concept for a larger game that I hope to do in my own spare time, without a tight timeline.
Loved the game. Very creative.
SPOILER ALERT: I was afraid during the whole game, lol. The first battery I got was the one up on the volcano, with the skull. After that, I was certain something would jump at me sometime. But the worse parts were opening the doors, because there was no telling what could be inside haha!
the project is finished now, i would be happy to hear further comments