Worst event so far. RPG element is fine, but this is an idle game, i don't want to play this event hours each day, sadly i feel i have to, because it yields 50 EP. i Want a function to refill max hp and mana, and prefreably auto combat, i really don't care to see all these "animations".
Howdy....we've released several changes to the event to make it far less of a grind. By no means is it perfect now but it shouldn't be nearly as painful to run through.
Instead of a static 1/10/25/50/100 upgrade, i would love to see that it rounded to nearest, of whatever you picked. Same for Auto-upgrade, not upgrade unless it can afford to buy/round to nearest you picked.
Would really love hot-keys for the components, and Right-click to remove.
Also for the operation bus, arrow keys(or something) to select direction, or a preset direction for all next placed.
The level required to prestige should really be raised after each prestige, as of now it takes me 2 ticks to get to lvl 100. Or find some other way too boost the queen, could be a percentage of how many layers bees etc. so it can't be as easily farmed.
Love Dream Car Racing!
Would however like to see option to rebind keys, and the 2 sec delay after dying is super annoying, would like to just press R to instantly restart like in Dream Car Racing 2, only from the beginning, of course.
Since Vents don't remove heat from reactor anymore, any build using just Vents can just fill up the Reactor with heat, and stop when its full. The heat wont go anywhere, and you will have a permanent Power bonus.
It seems there are some rounding issues, so i didn't really need that last Reactor Plating, making it 456M /Tick with a Capacitor instead, as @del1277104 poster earlier.
Anyway loved the new update, but as we got the Sell all option, can we get a multiple build option too? :) Something like; just hold left mouse button down and then build everywhere we point.
Seems like this is the most i can output, as a stable idle build. 545M / Tick http://s1.postimg.org/9w2dhuq0t/545.png
But should this be possible? As the Heat Vent is actually Venting almost 3 times its Heat Capacity.
I think the Heat Exchangers should be upgradeable as well, so they can keep up with the Upgraded Heat Vents instead.
Cont. A Basic Heat Exchanger is able to move 16 heat per Tick. With 4 Heat Vents connected to it, it will in at full capacity move 16/4 heat to each of those, and at the same time Move 16 Heat to, or from the Reactor buffer, so a total of 32 heat movement per tick.
However if 3 of the vents already have a lot of heat, it might move 16 heat to just 1 of the Vents, as it says on the tool tip, tries to Balance out.
The Heat dispersal happens between ticks, so you won't see them actually change drastically, because heat has already been removed from a Vent, and been replaced in the Vent.
But i would love have much more details on this, perhaps how much Heat moved/dispersed last tick on the Vents, Heat Exchangers, and from and to the Reactor, as well as a total of Heat dispersal and Heat generation.
And i saw a comment about wanting a new feature for the Heat Exchangers, being able to decide if it should Move to, or from, or just between adjacent components. That would be really nice.
I see there is a lot of confusion with how the heat exchangers actually work.
Too my understanding it uses the Reactor(Top right Heat) as a buffer.
Example: If you have a Double Uranium Cell, it generates 8 heat, and you build a Basic Heat Exchanger connected to it, you will move that 8 heat away from it, and store it in the Reactor. But if you connect 2 Basic Heat Vents to the Heat Exchanger, you will remove 8 heat per tick.
But it doesn't, not immediately anyway , when the Reactor Heat starts to fill up, the Heat Exchanger will start to move more Heat away from the Reactor, than to it, and the Heat vents will start to working at 100%.
This is a little annoying, because it takes sometime for it to stabilize, and you won't really know, unless you calculated it, if your setup can actually take the heat.
Really fun game until late game, it definitely needs some tweaks and more upgrades.
Only way i found to sustain Quad Nefastium Cell's were Only using Coolant Cells.
http://s13.postimg.org/b9dj9u5n9/Re_Balance.png
Even the Coolant Cell in between 2 Quad Nefastium cells only cost ~13% of the power generated before needing to swap it out.
But im not going to sit here for 64 days straight swapping out coolant cells and pressing Sell All Power.
Even if the Heatsink upgrades worked, i only found a build capable of around ~24M Heat/tick. Compared to now, where it's only possible to get ~13M Heat/tick, if i remember correctly. So we need some higher tiers, or upgrades for existing ones.
Keep up the good work, i can't wait to see this game in more a polished state!
Major balance issues, lv300 Titan vs lv300 Wurm, buy 100 cost for Titan is 208 Sextillion, while Wurm is 700+ Septillion.
This goes for all the upgrades, there are big differences in cost and profit.
Would also like to see some more Upgrades for futher late game, and the souls give far to big profit.
The only hard thing about this game is that your shots can actually miss if the target is too far away, so some levels are much easier than others because of the layout.
This is fixed in the standalone version, by the way.
Easy win, as other have commented, Single Archer tower.
Then add Poison towers, and corrosion + doom tower.
Or just stack deadly towers + slow, and a magic tower.
Also there is a 5% interest rate per wave, so getting to around 5-6k gold with the first archer tower with 877 gold upgrade is doable in some maps.
Howdy....we've released several changes to the event to make it far less of a grind. By no means is it perfect now but it shouldn't be nearly as painful to run through.