The game shows some creativity in its presentation and item descriptions, but also shows an odd mishmash of styles and varying quality. The odd meteor movement patterns and severe limitation to your cannon turn rate make defending your base a challenging task. Even accounting for implemented limits to turn speed and fire rate, the game feels laggy and unresponsive. Defending your base half-way through the level and failing earns you no credits for purchasing needed upgrades, leaving you with naught but for to retry until you succeed.
The idea is nice, the graphics and the movement of the dragon are immersive and very well done. I love flying that dragon and spitting fire! Unfortunately, the attack controls are clumsy, the enemies are lackluster and the levels repetitive and boring.
What a surprisingly good game! While there will always be things that one might like rebalanced, overall the game flows excellently and it is super fun! It is also full of nice touches that evidence the thoughtfulness and gameplay sense of the developers, such as the reminder that shows the number of available upgrades, the weapon graphics that change as you upgrade their power, various well-thought and humorous types of enemies and even the support for azerty keyboards.
Only two problems: the health of the wave 40 boss is not shown, and the end screen's buttons cannot be clicked if you have the spinning target cursor on (happened on the first run, but not on the second).
@leeenk: Look for the row of icons at the top where it says "choose a race". Select a different one and complete the challenge with it in the chosen difficulty.
@rocktheworld315: Yes, the starting decks include so many of the existing cards that much of what you earn afterwards is useless, except for selling (since the credit award rate is really low).
@4eyes4: It's the famous Contra/Konami code.
@Bunlip: Yeah, it's good to control your experience gain so that you get the most battles in before leveling up, then do a battle that costs the most energy possible because you will be refilled.
@Killermort: Yes, you can use your skill points while questing. It's just that the skill panel doesn't update sometimes to show the available options. Simply closing and reopening it is usually enough, or you can try reloading the game.
@RandoMGUY098: Negative XP means you have more than enough to rank up. Play another game to get your promotion.
@milomike: The 40mm bofors HT module was found to be too unbalanced during testing.
@999Brayan: Double-clicking is known to happen with Internet Explorer, so try switching browsers.
You fight the beholders from up close. Let them get near your portal then bash them with combined warriors and rangers, preferably with good armor. If they are coming with other units, separate those units by sending some peasants first - the beholder will stop to kill them and wait to recharge, while the other units will keep coming, then you finish him off alone.
The real requirements for the "star" medals are: bronze 40, silver 80, gold 120. Beware of "detailed orders" crates, they will throw back your wave count by up to 15 waves each (this change is not reflected in the visible counter)!
Well done. The physics are pleasant, the gameplay isn't frustrating, the music is nice (though repetitive) and the items and dialogue are pretty funny.