Although the new concept of a platformer is great, I still do prefer the old turn-based fighter just like the old LRU games just to say :p
Anyways there seems to be some glitchy movement where I get stuck in rocks after falling down a pit and continually running left or right with unresponsive keys. Otherwise the game is great.
Goddamn I hate it when an obstacle is right at the beginning and then you get stuck in a repetitive chain of deaths. Then by the time you pull of of it, you just died 10 times.
Sigh... after nearly a month of waiting for a decent game coming to Kong, this beautiful gem comes before my eyes and it just illuminates my pupils completely. A nice story and some dialogue that actually have some meaning to it and some touchy challenges to make it more than just something casual. Hopefully this game can be buyable from somewhere that I have trust in than some online distributor...
If you're not going to add extra encumbrance when you get extra strength by equipment bonuses, can you at least fix the encumbrance bar? Or vice-versa, which I'd prefer more :P
Why was the "Defeat all enemies and get all treasure chests" to a clear a dungeon removed?
I really want this part of the game back, the quest item is not the only thing I want to clear a dungeon.
Woo-hoo! I soloed the Black Council wthout the Heart Stone on Epic difficulty. It's fairly simple by just distracting the warriors away from the pack and kill them behind the sign or house if incase an archer gets the instinct.
I like the concept, but I don't have a liking to the portraits. Once you've chosen a class, I don't think there is a way to go back. And the aesthetics of walking around on the world map seems too unusual for me. Although good job on it, it has some appeal.
Shoot colorful bullets.