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Game comments and reviews
Feb. 26, 2013
What is the point of PVP - I am level 9 - I can't select who I play - I get put with a level 12 minimum - the result is a foregone conclusion - I can't quit.
Mar. 01, 2012
The hide and reveal icons should be in the same way round as the A and S keys
Dec. 14, 2011
Base "0" Not Found. [Interface/loadBase] - GAME OVER after map room upgrade to level 2, no more kixeye for me ever again. (Slightly sad I will not be able to reap my horrible revenge on my attackers - you know who you are).
Feb. 02, 2010
Like it, but once you have your tracks set up, 3-4 upgraded carts so pads are always full, you sit there for half a level doing nothing. Once you reach a steady state 'rate' of money accumulation you should be done.
Jan. 31, 2010
Ug no hard badge after 30 and profile is gone.
Jan. 21, 2010
After browser crash I don't exit with the keys, so can't progress lol
Feb. 23, 2009
My savefile completed earlier also didn't work - is this a new version? In which case please publish if games are non Kong API ready and players can decide to wait.
Dec. 09, 2008
Could be good without the restart
Sep. 12, 2008
Finally got level 36, if a0 is bottom left: green5 trigger in c1, green in b8 and h1 to make yellows, green in F8, red2s in d6 and h5.
Jun. 16, 2008
Level 25 tip - the door to the x is already open, if you accidentally close it off you need to restart and try again.
Apr. 24, 2008
To win extreme, this recipe works: 1) 3 nukes. 2) 3-4 huge damage ups covering all 3 of the red turrets. 3) As many yellow turrets as you get to build. Minimal rate on the red, as much range as you need. No rate/range on the blue. Max damage and rate on yellow. Max range on the damage ups. The trick is to pick a map where you have space to put the 3 nukes together with the damage up overlap, and to angle the blues away from the road using the D key. Eg Bad Pipe map.
Mar. 18, 2008
I'm a fan of v1 but this v2 is a bit too hard to get started. The new concepts are good for bunjee and gravity, but too hard to master / not very playable somehow. Par timing is really 'expert' - there should be graduated rewards. Levels get too difficult too quickly. Progress is not saved between games.
Feb. 22, 2008
OK Codeguy thanks! Just checking. I think is one of the more enjoyable games, but such a badly designed badge. By 50 or 100 levels (new game+) I expect to be able to unlock all the fun.
Am I missing some way of generating cash in this game? Each level brings 2-4k of gold. To get the hard badge you need 4-500,000 gold, meaning playing 200-300 levels? Is this right?
Nov. 19, 2007
Challenge 4: William_Wilson tip worked for me after about 5 attempts. Rest are not too hard.
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