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Crusade

Play Crusade

Sep. 15, 2010

Rating: 6

I like the shooting mechanic, how the shot power and trajectory stays through shots; and the graphics are cool. The level editor is really fun though. The only negative I have, and this negative is in most 'castle destruction' games I've played, is the lack of "aftermath" control. Meaning: after my shot is fired and I can see I've missed, I don't want to sit there looking at the enemy castle for some arbitrary amount of time, I want to take another shot; or my shot hits and the tower with the last guy is leaning, is tipping, is going to fall -- oh wait my camera just went back to my cannon and his death doesn't end the round. Half of my Silver medals were because I needed to take an extra shot after my camera went back to my cannon even though all the enemies were dead, just to get the end screen to pop up. As I said, most 'castle destruction' games I've played also have this problem, so it's a push. So overall it's a pretty fun game though.

Cargo Bridge: Armor Games Edition

Play Cargo Bridge: Armor Games Edition

Aug. 27, 2010

Rating: 2

I'd love to see a Fast Forward button on the test screen, 9 times out of 10 the bridge fails on the return trip; and a Rewind also on the test screen, so I can rewind and see exactly how/when my bridge fails. Also something strange, sometimes a previously stable bridge will fail for no reason: On level 12 with the two bridges, my upper bridge was stable through 6+ tests, even with those fatty sheep-pigs, then all of a sudden it started failing even though I didn't make any changes to it. But great game, lots of fun!

Unfair Maze

Play Unfair Maze

Aug. 14, 2009

Rating: 9

Sky: yes, but there's a difference between 'Unfair' and 'Unfun'. Those weren't complaints, merely suggestions. But whatever, more power to ya, good luck with the game.

Unfair Maze

Play Unfair Maze

Aug. 14, 2009

Rating: 0

Either the first level can't be timed, or the instructions need to be placed out of game/main menu/etc. I was down to half time before I figured out what I was supposed to do. It would help if the start area had walls around it, or there was a delay between "dying" and "respawn". I wasted multiple lives because I rolled off the side and respawned before I could take my finger off the key, and so rolled off the side of the start box. The graphics are nice and I could see how it could be a really fun game. 3/5 for now.

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