You have to run it for a number of days with tier 3 multipliers, splitters, and a loop for God cells... and you need billions of them to sell all at once then make chips. The problem is keeping the application up and stable for that long to do it; it doesn't save the state of cells in your grid, otherwise it wouldn't be so bad.
A magic build becomes more or less invincible once you get max auto-heal (you can then run around with 100 HP if you like as long as you have enough MP). You can also kill enemies at range that you normally couldn't using magic (shoot 7-8 times and move forward a tile, from 3 tiles back). The game doesn't seem to have a save so unfortunately you need to beat it in one shot (20 levels). It will take a couple days. I recommend at least doing the last level using no skills or magic upgrades, for a challenge.
I like this game. I can suggest that you display the actual effective total income per second which will help people to understand the effects of shortages and also power ups and upgrades.
What is the advantage to two swords, other than double crit bonus from rapier? Mainly, how two claymores takes 30 strength, but is the damage output really any higher than two handing one?
Awesome game. Best in the series. I noticed Omega Rocket's cost coming down near the end of its upgrades at max +30 to $50000. Marginal cost follows a ballistic trajectory doesn't it? Genius.
Had over one million points on Impossible and 130 people after taking back an entire huge city. Candy "The Pirate" O'brian with a cat on her shoulder, Sargent Wilson, and 3 other elite soldiers (10s in everything) seem to be able to handle any city. Regular squares cap at 75 zombies, so if you can train all your people to soldier 10 and expand wisely (keeping your borders minimal), it's doable. I am now working on 0 deaths on impossible, but to do so you need to rush for anti-venom so you don't have random deaths from bites. It may not be possible but we'll see. Great game, I'd like to see another with even more choices and buildings.
Each of the 5 attributes is rolled individually with a range between the value of the two parents. So you need at least one parent with the max value to have a shot at it, and the other monster should be close to the max. Basically increase scariness/health slowly toward 100 while discarding monsters who lose 1/1/1 for the other values. An elephant king (you need high rep/money to see it) is closest, and the high lvl alien is most commonly the scariest one. ALWAYS buy monsters with a 100 value to give you more shots at it.
I've always enjoyed this series. The most important change I think would be allowing the player to prioritize motherships as targets for THELs and missile launchers rather than the closest enemy. I find myself often building lazers out next to the motherships when they stop because the other weapons are busy with smaller ships. The default lazer seems superior to many of the upgraded ones for its cost, making some upgrades seem like a downgrade.
Invincibility doesn't work properly either, otherwise the previous bug might be managable. I think you need a MAXUNITS variable for each level rather than spawning on the death of a unit. Bugs aside, it's a fun game.
My biggest issue is that if you use the cannon a lot at long range, you start causing a massive number of enemies to spawn that prevents you from ever beating the level. Another issue is that units don't always seem to attack intelligently (they choose random targets). If they all attacked the same enemy it would be better than what seems like 1v1 battles between armies.
DEV: I like this game a lot and would like to see you expand on the idea, perhaps with more types of bonuses. Please add a feature to flip/rotate parts.
There are 4 components you can get from deadlands battleships which are powerful (but you have to be strong enough to kill them); 2 weapons and 2 engines.
BUG: the second engine type (not the one with thrust 2 which works) will not appear in the junkyard and you have to close out of it using the "X". Old parts will appear if you try again.
BUG: sometimes parts are ghosted but not really there. Reloading the page and the game should fix this.
BUG: spawning some drones they can appear entirely out of the region; probably they should appear near you and not be tractored by default if possible.
I've read elsewhere you cannot get Operation Iceberg trophy as it hasn't been programmed in. I tried anyway nuking all cities on Extreme mode but I think you have to do that and then win (it is possible if you flood the news with positive events after as there is an event limit). You can also do it over time once you have the virus under control and get the extra tax money from the panic (but bomb when panic is low to save money). Use antidote in a new state to counter the effects.
My main issue is that when you try to save money for future battles, the enemy gets more troops to kill you next time. So, you are almost forced to spend all of your money each round, which makes later levels almost impossible. Note: you can't build troops in blue regions because they are water (but I suspect you can build subs and planes when you get them).