Games Achievements My Kong Sign In

BinaryStar's Comments

Comment

Drop Dead: Final Cut

Play Drop Dead: Final Cut

Dec. 26, 2008

Rating: 0

ttursas: He means the statistics provided to the Kong API. Check the scores tab first, next time.

Four Second Firestorm

Play Four Second Firestorm

Oct. 11, 2008

Rating: 0

This doesn't work with Flash 10.

Space Invaders Multiplayer

Play Space Invaders Multiplayer

Aug. 11, 2008

Rating: 0

DeathCrunch, while that's true, the creator does need some encouragement too.

IndestructoTank! AE

Play IndestructoTank! AE

Jul. 04, 2008

Rating: 0

hey. mute freaking button!

Arcane

Play Arcane

Jun. 15, 2008

Rating: 0

Dear Kongregate: this game is so good I demand badges. Sincerely, Binarystar.

Professor Fizzwizzle

Play Professor Fizzwizzle

Jun. 13, 2008

Rating: 0

Great graphics, but we need more levels!

Typing Ninja Hunter

Play Typing Ninja Hunter

Jun. 13, 2008

Rating: 0

Arrow keys don't work for me. AT ALL. Firefox 3.0 RC2, Ubuntu, Flash 9

Arcane

Play Arcane

Jun. 12, 2008

Rating: 0

I've got a bit of a bug here. I tend to get stuck, but then I "fire" my weapon (anything) and I can move around again. I can do nothing but attack when this happens. Firefox 3.0 RC2, Ubuntu 8.04, Flash 9 (official)

Super Crazy Guitar Maniac Deluxe 3

Play Super Crazy Guitar Maniac Deluxe 3

Apr. 21, 2008

Rating: 0

Honestly I really wanted to like this game, but the quality of the music (not only in bitrate, but in production value) doesn't feel as good as the last one. The new keys took a bit of getting used to, but it's a good system. Overall, just because of the music, 4/5. 5/5 otherwise.

Binary Star

Play Binary Star

Mar. 20, 2008

Rating: 0

Apologies for all the posts. Read 'em from bottom to top ;)

Binary Star

Play Binary Star

Mar. 20, 2008

Rating: 0

- The placement of the targets in the levels seems haphazard. It might help if you used a grid to measure out where the circles should go, so you can provide a bit more room for the player in the earlier levels. Repeatedly failing to get all the circles while smashing into the various obstacles isn't most players idea of a good time.

Binary Star

Play Binary Star

Mar. 20, 2008

Rating: 0

SMALL THINGS: - You could really help the gameplay by making either the player's circles 10-20% bigger or the target circles 10-20% smaller. Or you could put a hole in the target circle. Or you could add a dashed line between the player circles. Anything to make the difference really.

Binary Star

Play Binary Star

Mar. 20, 2008

Rating: 0

- It seems kind of harsh to have to go back to the very beginning every time you lose. This is punishing the player for playing your game, instead of rewarding them. Try some sort of a level select, or level codes. Having lives is definitely necessary here.

Binary Star

Play Binary Star

Mar. 20, 2008

Rating: 0

- The one problem with the way the silhouette style looks though is that since the graphics are so simple the gameplay mechanic has to be amazing or it will make the game suck. You've got the core mechanic down, fortunately. You really need to be more clear on how to control the circles though. I was holding down the spacebar at first and watching the circles twitch helplessly. Fixing this could be as simple as saying "spacebar switches the circles" instead of "control the circles with the space bar".

Binary Star

Play Binary Star

Mar. 20, 2008

Rating: 0

BIG THINGS: - The white border around the outside just sucks, honestly. The way this game looks would be awesome if you'd just remove that boundary. Check out "Areas" here on Kongregate to see what I'm talking about. I admit the border is a very useful way of seeing where not to go, but you could stand to make it slightly more subtle, I think ;) Overall, the aesthetic is very "in style" for flash games.

Binary Star

Play Binary Star

Mar. 20, 2008

Rating: 0

As someone who shares a screen name with this game, I feel obligated to give it a detailed review ;) As some of the other commenters have said, it has great potential. I played a game like this once just as shockwave was getting it's start and it was great. Perhaps you took your inspiration from the same source, I don't know. But while this game shares the same mechanic of spinning circles around each other, not much is similar.

Raft Wars

Play Raft Wars

Dec. 10, 2007

Rating: 0

not to be a broken record... but MUTE. MUTE. MUTE FRIGGIN' MUTE BUTTON! Please? :P

Triangles

Play Triangles

Jul. 24, 2007

Rating: 0

Really clever game, it's great :D

Glowmonkey Vs The Meltdown

Play Glowmonkey Vs The Meltdown

Jul. 18, 2007

Rating: 0

Little short, but a lot of fun :D

>> Musik Marathon <<

Play >> Musik Marathon <<

Jul. 15, 2007

Rating: 0

Good to see this is a full game now!

Developers Players Support YouTube TikTok X (Twitter) LinkedIn
Join the conversation Join Discord
Terms of Service Privacy Policy Code of Conduct
© 2025 Kongregate