Impressive artwork, but I found the landing 'dust cloud' a little off-putting. I thought it was something reaching out of the ground to get me the first couple of times. Got to echo other people's feelings about the controls - the mouse teleport was the worst for me. It's a very promising concept and a great style which unfortunately the game itself does not live up to.
Nice enjoyable little game. Good concept, well executed. Disagree with other comments saying there should be upgrades. This game has a nice, well thought out learning curve that rewards repeated play on its own.
First Unity game I've seen worth playing and yet, save for the 3D visuals, it's exactly the same game as say Impossible Ninja (http://www.kongregate.com/games/CharlieD4/impossible-ninja) or any of the myriad other clones that people do as their first game.
Professional but poor. Graphics are the strongest point, although the lack of variety is a down as well as the curiously apocalyptic backdrop (Why?). The game itself looks like the designed has looked at Cyclomaniacs, realised crashing and tricky controls were the poorest aspect of that game and built an entire game around only that aspect. Lives and "Crash" screen detract significantly. Normally a decent, complete game should get a 3/5 from me but a further star is deducted for intrusive "More Game" in EVERY SODDING MENU throughout the game. 2/5
Well done on completing your first game, that's an achievement in itself. It's polished and perfectly proficient, but I think that the AI is a little off. I think one ghost is supposed to follow you, one heads you off and one wanders aimlessly (can't remember what the last one does) - I think you've got at least two operating on the shortest path to player.
That's very generous of you, thank you very much!