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BittleColeridge's Comments

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Escape from Hell

Play Escape from Hell

Sep. 11, 2011

Rating: 1

Impressive artwork, but I found the landing 'dust cloud' a little off-putting. I thought it was something reaching out of the ground to get me the first couple of times. Got to echo other people's feelings about the controls - the mouse teleport was the worst for me. It's a very promising concept and a great style which unfortunately the game itself does not live up to.

Rainbow Worm's Munchy Run

Play Rainbow Worm's Munchy Run

Sep. 07, 2011

Rating: 1

I don't believe mouse controls are right for this game and sadly the screen gets extremely choppy as soon as the speed starts to increase.

Accelerator

Play Accelerator

Sep. 07, 2011

Rating: 0

Excellent. A rare 5/5 from me.

Developer response from TenebrousP

That's very generous of you, thank you very much!

ZXCV

Play ZXCV

Sep. 06, 2011

Rating: -2

Nice game, but in contrast to Senekis93 I found it punishingly difficult.

Idle Kombat 2

Play Idle Kombat 2

Sep. 06, 2011

Rating: 0

I'm not sure if this is intended to be satire along the lines of Upgrade complete, but even that had a game to play outside of its leveling conceit.

crazy Pogo

Play crazy Pogo

Sep. 04, 2011

Rating: 0

Nice enjoyable little game. Good concept, well executed. Disagree with other comments saying there should be upgrades. This game has a nice, well thought out learning curve that rewards repeated play on its own.

Chickaboom

Play Chickaboom

Sep. 01, 2011

Rating: 0

It's pretty but too limited in depth even, I think, for a casual game. Then again Peggle's not exactly a game of intricate strategy.

Space Trooper USA

Play Space Trooper USA

Aug. 30, 2011

Rating: 1

First Unity game I've seen worth playing and yet, save for the 3D visuals, it's exactly the same game as say Impossible Ninja (http://www.kongregate.com/games/CharlieD4/impossible-ninja) or any of the myriad other clones that people do as their first game.

Super Bike Ride

Play Super Bike Ride

Aug. 28, 2011

Rating: 4

Professional but poor. Graphics are the strongest point, although the lack of variety is a down as well as the curiously apocalyptic backdrop (Why?). The game itself looks like the designed has looked at Cyclomaniacs, realised crashing and tricky controls were the poorest aspect of that game and built an entire game around only that aspect. Lives and "Crash" screen detract significantly. Normally a decent, complete game should get a 3/5 from me but a further star is deducted for intrusive "More Game" in EVERY SODDING MENU throughout the game. 2/5

Developer response from yati125

Thank you for suggestion Ill work on the 2nd part

Infestor

Play Infestor

Aug. 28, 2011

Rating: -1

Nice concept, nice execution, but some better level design could have easily earned another star. 3/5

Zombies vs Penguins

Play Zombies vs Penguins

Aug. 28, 2011

Rating: 4

Solid and professional, but dull. I think luck is too high a component for me to feel I have actually 'solved' a level.

Press the Button

Play Press the Button

Aug. 28, 2011

Rating: 14

Barely A Game

Pac-Orange

Play Pac-Orange

Aug. 27, 2011

Rating: -2

Poor, even for a first game. The only assets not copied mismatch horrible with the rest of the game.

King Story

Play King Story

Aug. 26, 2011

Rating: 2

Promising.

ColumnsPlus

Play ColumnsPlus

Aug. 25, 2011

Rating: -2

Good first game.

Color Madness

Play Color Madness

Aug. 25, 2011

Rating: 0

Deserved credit for being a complete game, but there isn't much in the way of strategy in this concept so no replay value.

Pretty easy maze ALPHA

Play Pretty easy maze ALPHA

Aug. 25, 2011

Rating: 5

No credit for publishing an unfinished game with heavily copies assets! I'm a beginner too but it doesn't benefit anyone to publish your tutorials.

Grey

Play Grey

Aug. 18, 2011

Rating: 0

Well done on telling a story through gameplay very effectively. Sadly the game itself was rather tedious.

flash pacman 2

Play flash pacman 2

Aug. 18, 2011

Rating: 1

Well done on completing your first game, that's an achievement in itself. It's polished and perfectly proficient, but I think that the AI is a little off. I think one ghost is supposed to follow you, one heads you off and one wanders aimlessly (can't remember what the last one does) - I think you've got at least two operating on the shortest path to player.

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