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Game comments and reviews
Jul. 08, 2020
I really love this, brings me back to playing Zelda on my bright green (Kiwi) GameBoy Color!
Jun. 09, 2020
Enjoying this much more than when I played pre-update, great work on rebalancing J4NW! The game feels much more skill based definitely.
Nov. 18, 2017
The strategy, as always for games like this, is to constantly circle around the edge of the arena while firing either in front of yourself or into the center. I was able to get a score of 5830 on my first run while using a trackpad.
Apr. 09, 2016
What?!? BALLOONS!! You got me.
"The Maze" level was awesome. Just as the game was starting to feel monotonous you threw a curveball. I'm only ~1/4 of the way through, hopefully you continue to surprise me :)
Jan. 17, 2016
Pro tip: Get heat seeking before the last level, it will speed up the final boss (which you can't just wait out, you have to defeat it) a ton :)
Jul. 23, 2015
I need to be level 20 to speed up the battles? By that time I will be well on my way to the medium badge and never playing this game again!
Jun. 18, 2015
The first couple levels are alright, enjoyable even, but quickly, because of slow character movement, trial and error, and no mute button the game becomes tedious and annoying quickly. I appreciated the added bit of atmosphere thrown into the last few levels but it was too little too late as far as I'm concerned as by that time I only continued playing for the badge and not for my own enjoyment.
Jun. 17, 2015
If anyone is curious, the room is an interpolation of the Van Gogh painting "The Bedroom At Arles" and his friend Paul is Paul Gauguin, another Post-Impressionist painter.
Jan. 14, 2015
The lack of strategy annoys me, it seems impossible to lose. Oh wait, this is an idle game :P As far as idle games go it's pretty good.
Developer Reply
You can lose.....yourself to the addictive rise of idle games!!!
Jan. 10, 2015
2-X was easier with the sound off :P
Jul. 10, 2014
Badge Name Suggestion: Wild, Wild, Zest Badge
Jan. 23, 2014
I wouldn't have minded that this was a zelda rip off if it weren't so awful.
Dec. 02, 2013
Much of the text needs to be in a bigger font, it's hard to read sometimes. Other than that, a fast forward button is greatly needed.
Jun. 06, 2013
Guys, I always liked your platformers better. :)
Nov. 19, 2012
Here we go again...
Oct. 10, 2012
Oh, hell, yes. Loved the first one and I know this will be just as enjoyable :D
Sep. 26, 2012
A sixth installment? This truly is an endless war.
Sep. 01, 2012
I get excited when I see a new JuicyBeast game. You guys never disappoint with your solid graphics and addicting gameplay. Knightmare Tower is no exception, you did a wonderful job on this one :)
Aug. 05, 2012
This game is turning me into a sociopath.
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