Sorry, but its just a random game. I don't like it. not my type of game. However, it is well made. A few grammatical errors here and there but nothing major. Nice try. Now make something I like!!!
very good game. A few glitches that need to be fixed (ie endless mode I got to wave 45 and it hung like a donkey!! It would move its Ass!!) Still good for hobbyest game, tho I think you'll want to sort for your developers pride!
needs a sequel!! PLEASE!!!
video of moves would be nice.
I'd like to be able to purchase weapons/mods and outfit planes myself tho, maybe even planes of different abilities/speed/weight (amount of mods)
good attempt but a little thought and organisation would help alot.
-Making notes should be made clear(er)
-The grid should help not hinder (mis-aligned lines)
-Reset button, submit button/option
Good try, but you have a lot of basic improvements to make!!!
it may not be totally original, but the effort is. at the end of the day, ripped or not, someone had to code it/re-code it.
It does answer a question about Mochi advertising inside a kong hosted game (and effectivly claiming two lots of advertising!)
Ka-ching! lol
Last update for this version. Any additional features require complete code overhaul!! In particular Hold Reels, Nudge Reels Up/Down.
Some win features/mini games could have been included here but since the majority could be better implemented after a full re-write. Thank you all for your time and comments and look out for the next gamble prototype.
Features to be included (aka TODO):
- a delay so that players can actually SEE the reels spin!
- a notification of wins when they occur!
- a table of possible wins (inc Mystery Win)
- a Feature Board to improve win amount and some diversity to gameplay rather than just clicking SPIN!
- an AutoSpin toggle-able mode
- inclusion of achievements *
Developer Note:
Event-driven, random shape generator. Includes a crude Kongregate API wrapper class.
Graphical improvements will be saved for a non-prototype version of this game.
*experimental use of wrapper class to parse data to Kongregate API.
you've missed a bit.. (the game!! ships maybe? dunno cos its a preloader with a border that does nothing!! using firefox on vista) incase u're bug testing.
I hope u r or else this is terrible! :(
the trouble with these types of games is that, once u've got all the upgrades and grown tired of messing around, u sit there waiting for an update to get more upgrades ;P even after erasing data a few times!
I agree with wadark. getting the time bonuses seems virtually impossible because it is not clear what it is based on. Love the game, gfx could do with a little tweeking as is blocky at times and try enlarging the playing area so that the player dosen't see the surrounding black tiles as the player moves towards the side of the play area. love the massive explosions but the blocky flashes will take time to iron out. Very very good game.
Here's an idea for the future, PVP! yeah, I like that! lol
Likes; gfx, sound fx, enemies and explosions
Dis-likes; movement/bouncing off of invisible walls, collision detection with ship, un-explained damage against apparently the same types of enemies(some enemies seem to damage ship more than others)
Overall: very good first attempt, a few bugs (i'm using firefox on vista pro) works well. Always room for upgrades and other "personal preference" improvements. I'd love weapon upgrades, maybe even different explosions depending on ship/weapons used. Well done and keep going.
its ok 4/5 works well, attractive and such
not mad about the way you automatically have units sent but that's all personal preference. Game's good and works!! Nice Job!! (but I don't like the game.)