We've just pushed up a new build in which you'll find the following features: Reduced initial load time by 90%, players and enemies now play "hit" animations when receiving damage, Significant increases to enemy loot drop chance, and various bug fixes. Keep letting us know your thoughts in the comments!
Hey everyone, thanks for all your feedback! We’ve just pushed a new update with the following changes:
-improved enemy hit and death response time
-general visual improvements to the menu screens
-better support for Internet Explorer and Firefox
-multiple new sfx
-various bug fixes and performance upgrades
For the next update, we’ll be addressing the load time issues, as well as implementing an entirely new mission and progression system. Stay tuned!
Hey everyone! Thanks for playing Overload! As you might be able to notice, the game is in *deep* development, with many features either incomplete or absent entirely. We'd love to get your feedback on what you think of the game, whether it's about bugs, balance changes, feature requests, or anything else. Leave a comment and we can guarantee that it will be read. We hope you enjoy the Beta and be sure to check back in a few weeks when the full game is released! Until then, we'll consistently be updating the game on a weekly basis with new features, bug fixes, and various other additions/changes. We hope you stay tuned!
We've just pushed up a new build in which you'll find the following features: Reduced initial load time by 90%, players and enemies now play "hit" animations when receiving damage, Significant increases to enemy loot drop chance, and various bug fixes. Keep letting us know your thoughts in the comments!
We've just pushed up a new build in which you'll find the following features: Reduced initial load time by 90%, players and enemies now play "hit" animations when receiving damage, Significant increases to enemy loot drop chance, and various bug fixes. Keep letting us know your thoughts in the comments!