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Monster Corp

Play Monster Corp

Sep. 15, 2011

Rating: 1

The game is quicly breakable. Pour all your money into buying eggs, generate monsters, put them into their platforms then INSTANTLY sell them. Each one will be worth $70. Each eggs is bought for $15. That's $55 profit instantly. Do this for the first couple months and bam, enough money to buy everything

Cube Colossus

Play Cube Colossus

Sep. 23, 2009

Rating: 0

Good game with great gameplay. The story is relatively basic and linear, but that makes it easy enough to follow for anyone, and the game has a small learning curve to keep it interesting. The soundtrack goes pretty well with the effects too, not overlapping but being heard. Well done on the game.

Heavy Gunner

Play Heavy Gunner

Sep. 11, 2009

Rating: 0

Great start, but in dire need of balancing. With Rapid Fire, you could hold down the button to not only fire, but charge your main cannon. However, for the amount of enemies you get within the first few minutes, the power-ups would need to be permenant. Also, I found no use in moving the gun other than my amusement. You don't get hurt more for being hit directly, but nor does it pick anything up. Either make power-ups only lootable by pick-up, find a way to make it useful or remove it.

Burning Galaxy

Play Burning Galaxy

Sep. 11, 2009

Rating: 0

It's got a solid foundation, but the structure is weak. If it was a building, I wouldn't hide in it from the rain. The game's music can be heard when it loops, as there is a pause long enough to be noticed. When considering sound tracks, always try and make it loop effortlessly. There is a shield provided for your first life, and a health bar. There is little point of giving a shield if it doesn't either; A: Regenerate whilst not under fire or B: Be granted again next life. In this case however, just provide a health bar. The enemy patterns can also be seen as they enter the screen, so you can predict their attacks. Alot of effort has gone into the game, but more is needed for it to be a sucess.

Canabalt

Play Canabalt

Sep. 11, 2009

Rating: 0

It's a great game, but at some points I just can't help but feel cheated out of a good run. A nice, blitzing fast 2000 meters was brought to a halt by a bomb landing on the roof right in front of the character. By the time my hand pushed the button, I was a fine mist. Windows are harsh too, there's not enough to practice on so you're nearly guarenteed to splat the wall when they come up rather than smash the window. Great start, and if you plan on a second, I will love to try it.

WORLD WAR III

Play WORLD WAR III

Jul. 27, 2009

Rating: 0

This is not a game. This is not a beta. This is not an alpha. This is a waste of time. If you wish to produce a game, at least do a tutorial on how to make one, as this is a simple clicking application.

(Please remove) Silent Survivor (Pre-alpha)

Play (Please remove) Silent Survivor (Pre-alpha)

Jul. 27, 2009

Rating: -1

Unfortunately, this has been released way too soon. This doesn't even make it to an alpha stage. It's a very simple concept, but you need an actual level before you can release it in alpha, as shooting 5 targets isn't enough. The gun noise is good, and the crosshair is ok. On the second level, it didn't load fast enough and I saw the locations of your 4 targets, so you need to work on it.

City Invasion

Play City Invasion

Jul. 27, 2009

Rating: 7

Great game, I love the sprites used in this game although it gives be a feel of Russia. I'm expecting it's how it should have came off, however. The unit balancing was great, however the fact that your enemies have less health than you in the first two levels did throw me off. The tutorial should be for the practicing. The game all and all was worth playing, an 8/10. I would rate it higher, however the music became repetetive, and it's unfortunately short and without a skirmish mode.

Zombie Avenger

Play Zombie Avenger

Jul. 27, 2009

Rating: 1

There's a lot of work gone into the game to get it to this state, but it needs a lot more to become a game. Hit detection needs improving, I had bullets going through enemies. Weapons need readjusting, as the second weapon we were let onto believing being a sub machine gun fired grenades, and was weaker than the first weapon, and zombies are too slow to cause a threat and can be walked past. Health is too large too, it takes over a minute to die when standing still and being beat up. The music looped for me after 8 seconds, and became irritating, and when I got to the end of the stage, I was blocked off by a wall and stuck on the first level. 3/10, needs work.

Mental Training

Play Mental Training

Sep. 18, 2008

Rating: 5

Great concept, but rather than training this is more like Grinding.

Bingo Battle

Play Bingo Battle

Sep. 18, 2008

Rating: 2

Terribly addictive for those patient enough to play it. 1 point for 2 boards isn't the best of ideas, especially after risking working up a full house on both.

Magic an tactic

Play Magic an tactic

Sep. 18, 2008

Rating: 1

Card names need to be more interesting, who wants a monster card called 'Evil'? Images need to be more origional, I have the Dragon card image, since it's on Google. During my deck construction, I got paid to add cards to my deck and it cost to take them out, making it possible to exeed 5000 gold. Getting to the point, it's probably a good concept, but it needs MUCH more work before release. This is a beta if anything.

Elemental Mouse: Demo 2

Play Elemental Mouse: Demo 2

Sep. 18, 2008

Rating: -1

Pretty good, some of the walls are extremely tight, so small shifts in the mouse can kill you off. It'd be good for the walls to be animated, such as the water being a waterfall rather than a picture that doesn't remind anyone of water. Sound effects would spice the gameplay indefinately.

Game: Critical Mass

Play Game: Critical Mass

Sep. 18, 2008

Rating: 0

It's a tried and tested game, so the perk of exploding upon contact to kill your enemies is good. You might want to work on temporary invincibility after explosion, since your character continues instantly, and can run into an opponent out of the explosion before you react, ending what could be a good game.

loops of zen

Play loops of zen

Sep. 18, 2008

Rating: 0

Ingenious. New and creative puzzle that calms you no matter how difficult it becomes. A natural stress reliever, and very addicting. Works a charm, but would be great to have a menu and level select page [other than your left and right arrow to go through]

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