Great job getting players to establish one play style and then forcing them to adapt and learn how to manage a new set of resources. This kind of depth is what sets this game apart from other time management games. Bravo! 5 stars.
great game, learning curve is doable but it sure isn't easy. some volume control is needed, tho. how many times do i hae to hear this song, anyway? and there's that one nearly unreadable font. but yeah, i'm nitpicking, and i'm unplugging my headphones.
Really fun game... there are a few clunky things: movement of the windows getting in and out of combat, playing credits after reaching 1mil gold yet in the middle of one of the quest systems, not highlighting the target city for a current quest, and maybe a little more repetitive than is necessary. Still, well done and refreshing when there are so many side scrollers and tower defense games out there.
Not bad... classes are more interesting than Sonny, but the armor is less useful..more useful to reallocate points for different opponents, which I think is kind of a gyp. I had fun till the cockroach, which is a ridiculously cheap mechanic and relies on reallocation if you haven't built to make it happen. I'm done.
fun - to a point. i love geography games, but on the downside, what you learn is mostly to memorize a bunch of cities because the game is so particular about location. the point skew is crazy. like you do better with the smaller countries. if you know the city is in a small country it doesn't matter where you click in the country. you get big points. but try that with australia. the playing field gets leveled later when the map lines go away, but still...
incredible. i had so much fun playing this. yes, it's a little glitchy in that sometimes past self replays don't always 'make' the same jump if it's close, but if you're careful there are no problems.
i love that a lot of these problems have some variability in their solutions.
ach... begone, foul temptress! i love this game and yet i occasionally come somewhat close to one of the amazing, sub-chomping sharks. really... that takes it from a 'fun' game and makes it a game for one of those people who actually liked the unforgiving old style platformers where an increase in difficulty meant an increase in the amount of things you couldn't touch. profoundly irritating.
great initial idea, and good music too, but the mechanics don't really live up to the idea as you explain it. there is a certain inexorable quality to the game, and that is what i am competing against. the obstacles aren't connected enough to the music and i find that i do better with no sound as i am not tricking myself into thinking that i can learn something by listening. that said, i am very interested in any experimentation in this vein. i don't think this game does what you want it to, but i think your initial idea is a great one.
good game... i agree that there should be a health bar or something rather than having a submarine that takes a shark one bite to destroy. but this is a lot of fun, and varied enough that i didn't get bored.
man, that's a lot of work to go through to beat people to death with a point. and you forgot something about games... if you want players to stick around, the game has to be fun to play. so... thanks for the drudgery and the sermon.