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BlasphemyinBlue's Comments

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Takeover

Play Takeover

Nov. 07, 2012

Rating: -5

I would give it a five star were it not for the god awful ai on my troops. more than once a game was ruined because my troops chain fought to the enemy base, attacked the wrong troops, refused to retreat, and so on. It was so terrible, and so consistently terrible and game changing in a bad way that I had to give this game a 1 star rating. this AI is atrocious and does not deserve to have anything higher than that rating.

Takeover

Play Takeover

Nov. 07, 2012

Rating: 5

it would be nice to have your troops not attack the giant castle next to the gold giving troll when I send them to the troll, thus making it possible for me not to spend the first 6 minutes of the game in a stalemate.

Realm of the Mad God

Play Realm of the Mad God

Mar. 23, 2012

Rating: 7

When the server fails to connect to one of the dens, after about 2 minutes it should just put us back into the nexus. I don't want to sit in front of a blank screen spewing error messages for half an hour.

Legend of the Void

Play Legend of the Void

Nov. 28, 2011

Rating: 1

the combat has got glitchy; the warrior strikes don't even connect most of the time, and sometimes enemy dagger stabs will hurt the entire party. Only magic is unaffected.

Developer response from violatorgames

Please try refreshing, its possible there was an error that broke the game and is causing these errors!

Legend of the Void

Play Legend of the Void

Nov. 28, 2011

Rating: 0

Could you add a map to the game, with the functionality that you could teleport to any town or the entrance to any dungeon you've discovered? Leaving places you haven't been to black and uncovered would be nice, too. Thanks!

Developer response from violatorgames

Not likely in Ch1, I'll do my best to implement a good map system in ch2 though!

City Siege 2

Play City Siege 2

May. 15, 2011

Rating: 3

Have a unit called the assassin, who works exactly the same as the spy but instead of dropping timed bombs, he can one-hit kill non-mechanical units from behind. Going from the front would mean detection, naturally.

Amorphous+

Play Amorphous+

Mar. 15, 2011

Rating: 14

I had 2 glooples left on the huge nest, and a Razor queen shows up. Woop-de-fcking-doo.

The Visitor: Massacre at Camp Happy

Play The Visitor: Massacre at Camp Happy

Dec. 26, 2010

Rating: 0

OMNOMNOM

SandTest

Play SandTest

Dec. 20, 2010

Rating: 3

Make a freeze time feature, so you can make a huge water tank over a pit of lava and dump all the water at once

City Siege

Play City Siege

Dec. 20, 2010

Rating: 2

I know it makes it more realistic, but it takes the fun out of the game when a commando you put 30 stars into gets bazooka'd and you have to get all the stars and money back. It would be better if the characters were demoted in rank each time they died.

Haunt the House

Play Haunt the House

Nov. 21, 2010

Rating: 5

Making it a multi level game, e.g. haunt an entire neighborhood or city, would be spectacular for a sequel

Robot Wants Kitty

Play Robot Wants Kitty

Oct. 03, 2010

Rating: 3

ROBOT FASTER THAN LASERS. ROBOT FASTER THAN LIGHT. *explodes*

Madness: Premeditation

Play Madness: Premeditation

Sep. 27, 2010

Rating: -9

NEEDS MUTE BUTTON

Music Catch 2

Play Music Catch 2

Aug. 04, 2010

Rating: -1

This game is perfect with Clair de Lune.

Blockage

Play Blockage

Aug. 01, 2010

Rating: 6

All you need is some way of indicating which teleporter goes where and it'll be perfect.

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