It's all about exploration. This was the very first level I made for the game, before I learned about walls and making sure the game isn't too breakable. There's already 10 long levels in the final version, and in each you must simply explore and find your way to the next level in the dream-like scenarios
That's by design. Eventually that page might have more than one server on it. In that case the UI is designed to allow people to scroll through lots of servers and select the one that's fastest for them. We were thinking ahead :)
I have a problem with weapons. http://www.kongregate.com/forums/189-crazy-fairies/topics/283843-more-info-on-weapons?page=1#posts-6124876 My Thor's hammer or Magic sword don't look in that way. All look like lvl. 1 Why?
Hard to say since you've not provided enough info to really understand what's going on. We'd need to know more about the level of your character and weapons. Might make sense if you posted this question over there in that forum area instead of here in the comments. Forum is interactive. Comments aren't really. Yeah?
And I would change upgrade system: So there would be three diamonds, and each of them would be responsible for other attribute. For example: red gem ---> hp ; green gem ---> attack. And you would add only 5 gems to your wand. But it's only my imagination ;)
That's an idea. There are lots of ideas floating around the upgrade, gem and economy in general. We'll examine everything and see what changes make sense. Thanks for the feedback and please keep it coming!
It's all about exploration. This was the very first level I made for the game, before I learned about walls and making sure the game isn't too breakable. There's already 10 long levels in the final version, and in each you must simply explore and find your way to the next level in the dream-like scenarios