Wow. You can turn the sound down but never mute it. You know, a lot of people judge games purely on their sound. I don't, but you should put that into consideration next time you make a game with annoying music that's always in the background.
The pure inconvenience of having to do things with peripherals madatorily is lame, not to mention the actual "You need the know-how of a computer genius to beat this game or you will fail at the second last level" thing. Really.
Physics - yeah right. On level 40 of inferno, place the large L shaped piece (NOT the small one!!!), angled downwards so it stays there on the bottom left dot, then the small L on the bottom right dot, also angled downwards but the long side of it pointing down-left. Quickly place the two bigger balls between the two pieces so that they are forced against each other, then the small ball between those two. Infinity lock created - the large L will continuously move.
One, that hatching thing is the inside of a human body, more or less. Two, the worms that come out are from the game "The Visitor", which could explain the hatch pod-thing's shape as that thing got the form of a human. Third, 'tis awesome.
Far too much to take in at first; setup is sort of like Pokemon Mystery Dungeon. Can only be played to full extent once ALL the keys are memorized. Great idea - too steep a learning curve.
Loving the "legendary monsters" and "special events". They are a nice twist to the usual. Also, as forementioned by others. Cleric needs staff. I mean c'mon... he's magical. How else would he restore life to people in 0.5 seconds?
This game is really good so far but the game itself is confusing. Try to get a program in that eases the player into the game instead of dropping him/her into the game from the start.