I don't normally play RTS games, but I was hooked enough to go for the 100 star achievement. Awesome little game that brought out the aggressiveness in me (send out ALL the troops).
Seems is if I found an easy way to gimp the final battle. Talk to the Grand Master, but don't accept the battle. Instead, exit out and progress through time until a rival talks to you. The trainer should have the Grand Master's monster, but with their normal monster's stats! If you defeat it, then the game will recognize this as the final battle and you'll win. xP
There's one bug in particular that's been annoying me: After defeating the villain and unlocking the ability to battle him as you would a regular trainer, accepting his battle always freezes the game. Fixing this would be most appreciated.
Is anyone else having trouble unlocking Masta Flava? I've long since beat the minimum score necessary to get him, but the game refuses to recognize that. Here's a photo for reference: http://i65.photobucket.com/albums/h225/BlizShadow1/glitch.png
The game gave me a very interesting glitch. Around Wave 23, every zombie on screen froze except for two of the largest ones. The wave system essentially bugged out, allowing me to fix the car without any trouble.
While there's a place in my heart for the Papa time management games, I'd love it if the developers could better compensate for the grinding needed for the extra achievements. The difficulty stalls once you figure out how to crank out perfect tacos, and it just gets tedious. Keeping the customer speed high or reconfiguring it to reflect your level instead of the star rankings, adding a bigger store to compensate for the increased demand and to put your cash flow to some yes, (which is going nowhere now that I've bought out the store), and even something like a change of venue half way through would work wonders. A steady reward system that accompanies you through to end would be much more satisfying.