Very high potential. Well done graphics and controls, very little lag, and cool visuals. Lacks in creativity though. It seems almost like a waste, all this great design and programming, and in the end it turns into a pretty boring game.
Great game. Problems with spawn turret, as it sometimes creates units underneath itself that you cant see and takes up unit amount (possibly when initial target is destroyed). Also had problems with random lag or something that would warp me out of an area and make me start over a mission. Maybe make it so that picking up power doesnt use retractor beam as you have to keep picking up defense turret. Lastly, the hotkey bar should be numbered, not random, and you should be able to pick your 10 (only 10 as well, as thats how many numbers there are available) so that if you have more than 10 you can use them all.
Other than that, great concept, 5/5
Easier way than partymaker's to beat the end:
do what you normally do to beat the level (~4000 mana) and then spam hobbits and blue dragons while fireing max level arrows at the final dragon. The boss slows down alot to take a shot, and is almost constantly firing at hobbits so it takes him forever to get to your castle.
Unless I'm just not seeing something, you can't tell what you're going to be facing in a map until the level before? That's stupid, how can you plan for anything if you don't know what you're up against.
Great game, love the updates
I beat it all in 1 try, but I knew how to do it from the previous version. Glad to see increased difficulty on lvl 12+. Keep up the good work!