This game has an awful sense of balance and a lot of the mechanics are just tedious. Later outpost defense mission can become impossible: not because of lack of skill but lack of DPS and stopping power, and when you are instantly engaged in a "defend the outpost" mission as soon as you put on the first turret upgrade it makes you never want to upgrade the outposts. Miniguns but everything else is too slow. Finding people to join your team is the most consistent when you go "rambling" around old areas, which is stated by the game is supposed to be pointless. The only real reward to upgrading your buildings seems to be that a completed area makes the random tower defense missions stop, and alongside everything else it just makes this game a very slow paced, annoying slog. I wish I could say that there were better merits about this but everything positive I see was done better in Decision 2. This was a disappointment, I just hope the next game in the series improves on these shortcomings
It was a good game... up until level 30.
It felt too much like you were being timed to get lucky and find -just- the right spot to put the last wooden plank, and even if you guessed at the right strategy you could second guess yourself and spend way too much time finding a "better" strategy (even though you got it right the first time.) You could even give in and watch the walkthrough, figure out how to do it, then spend try after try trying to get it right. There is a specific method to get it right, namely making sure the boards are just far enough out they will fall correctly, while being just short enough that the black ball of death hanging overhead doesn't touch them and screw everything up.
Overall, though, a nice game. Simple, thought-provoking, and pretty fun.
Went from almost full HP to dead far into the game because of the unresponsive jump mechanic. I doubt I'll be replaying all the way back to the point I got to because of this.