They should also give one step progress in lower difficulties whenever you play this game on a higher difficulty. Example. If this game is in epic difficulty, you should get one step, in epic, hard, medium and easy to compensate the challenge it gives for playing in higher difficulty
Hello. Please write suggestions in the forums or discord chat. Its a very opinionated suggestion. Some players would appreciate it, others would be against it. I am personally against it. Because I want that player would progress in all difficulties or choose one difficulty, progress there at most, be the strongest in it's ranks, but suffer
that he is weak in other difficulties.
This game is really easy and here is no problem with getting many points in all difficulties. All starts the same, I just want that players would be unique and progress as they want.
the diminishing returns in this game is so extreme that leveling them up is almost worthless, and just a waste of pet food. The minion level almost doesnt matter as the level bonuses are a joke
Hello yes the adventure part is way slower than other parts of the game but still after a while those add up and are a great boost to minion stats (its not a incremental but more idle rpg game)
Hello. Please write suggestions in the forums or discord chat. Its a very opinionated suggestion. Some players would appreciate it, others would be against it. I am personally against it. Because I want that player would progress in all difficulties or choose one difficulty, progress there at most, be the strongest in it's ranks, but suffer that he is weak in other difficulties. This game is really easy and here is no problem with getting many points in all difficulties. All starts the same, I just want that players would be unique and progress as they want.