pretty nice game, but it just irks me that i'm dead sure i could have defeated the necromancer without having the orb do it's thing. I was at 90% health due to shielding and freezing and had all my potions left when the orb took over. This kind of feels like a letdown. Apart from that the game is pretty nice, i'd like to have (illusion of) a choice though, when fighting the necro.
at level 15 i was like: Oh, so this is how it's going to be from now on. I like where this is going. Then the game was over :(. I feel like you could expand a bit on the mechanic provided at level 15. It's a great game as it is now, but it makes me want more (complex) levels.
Ok, so at first i was like: WTF? what am I doing, how does this stuff work. Then i started clicking random things, observing what happened as I clicked. I decided to make a up of coffee once i had a basic understanding of what i was doing. That cup of coffee is now cold and overgrown with fungus, as i am still attempting to destroy the creep and create every bit of energy ever. I AM BECOME DEATH, I AM BECOME POWER (and my coffee is very cold)
I'm really liking this game, but it seems a few of the upgrades are absolutely pointless (though i may be wrong here). The blacksmith upgrade (10% discount on enchanting) seems highly redundant, since the cost of enchanting is only a fraction of the cost of 50 upgrades. Basically, if you can afford the upgrades, you can afford the enchant easily. The tap upgrades also seem useless, since tapping (especially after a few idle upgrades) seems to harm you more than idling. What really bothers is that it seems pointless to spend green gems after a certain amount. I could keep a green gem for a 4% increase in damage, health, and so forth. The 4% damage basically equates to a 4% increase in gold/exp gain per gem. Having said that, there seems to be no reason to spend 7 greens on a damage upgrade, since those 7 gems cost me 28% damage and only add about 25%. The effect is even worse when you buy more upgrades, since you spend more gems for less damage. The tradeoff just doesn't seem worth it.
Hi, I will be changing the Blacksmith upgrade to do something else in the future. As for taps hurting, I suppose I should have made guardians replaced tapping since I didn't have much plans to make tapping useful. As for the enchanted gems, they stack multiplicatively with guardians powers (as someone has already replied to you in a comment above), rather than additively. I'll see if there's a way I can clarify that in the game in the future, thanks and glad to hear that you like the game!
All these comments about memory leaks make me wonder why people play long enough to encounter them, this game has nothing to offer and rides on the fact that "ermahgerd it haz cats" 1/5 cuz i can't give it 0
Hello Johnny, welcome to my gym. I hope you like protein powder, because you will be eating it for the next 30 weeks, while you are jumping rope on a tredmill, in a boxing ring. You want to be a professional boxer for about 2 and a half years? I can help you with that, all you have to do is train for the next 80 weeks and then you will be the ultimate fighting machine. Trust me dude, it works, just eat tons of protein and jump rope and stuff. I know this stuff, I trained the last two reigning champions as well. Any questions? Good, now start munching that protein and you'll be the undefeated champion after five lousy matches.
I have multiple problems with this game:
1: Controls aren't tight enough, half of the time it doesn't register a keypress (my keyboard functions perfectly)
2: It's in spanish, which puts off people that don't understand spanish
3: It's impossible to see if any kind of block will be moved when you touch it, that's not "challenging", it's deliberately screwing with your players.
4: It looks really bad.
great copy of incubation, too bad it's very short and the last level was kinda too easy with the well-known bayonet/defense camping. It's all great, but due to the high copy factor i had to give it 4/5. I really miss incubations energy weapons and all that stuff, gief sequel (there's enough lvls of incubation you can copy for that).
Using energy, bah...
After clearing the first few missions by just randomly clicking ANY card I felt like i'd wasted time and didn't even remotely feel like seeing what this game had to offer... It had no appealing feel whatsoever
Hi, I will be changing the Blacksmith upgrade to do something else in the future. As for taps hurting, I suppose I should have made guardians replaced tapping since I didn't have much plans to make tapping useful. As for the enchanted gems, they stack multiplicatively with guardians powers (as someone has already replied to you in a comment above), rather than additively. I'll see if there's a way I can clarify that in the game in the future, thanks and glad to hear that you like the game!