The music drones an awful lot and I was reduced to spam-clicking the whole screen with the jar of flies just to figure out where it went. Not a bad game, the puzzles made sense, but not as refined as it could be.
Music was a little grating, but the gameplay's surprisingly fun, the lore and flavor text are oddly charming, and you're doing a good enough job taking notes from Undertale that I feel for Doggo as a character. Hope the poor kid's okay...
My only complaint, as a self-certified doofus, is that there's no clear indicator for how big the code at the end should be, and with the first two codes being three-digit numbers, I assumed - somehow - that the third one would follow suit. Just drop in something like "4 DIGITS" somewhere (unless I missed that?) and you should be good to go.
The level design here got a genuine smile out of me - especially the puzzle with the platforms you can jump through, but not fall through. Sometimes, walking into the buttons from the sides can kill you (I think the game thinks you're being crushed?)
Brilliant work. Graphics and music weren't much, but the gameplay's what really matters, and you nailed that.
Minor nitpick, but is there any reason why the music is a remix of Kingdom Hearts songs? Because I swear I'm hearing
"L'Impeto Oscuro", "Dearly Beloved", and "Simple and Clean", and none of those mesh with this game at all...(And on a relevant note: could you add the music and sound effects mute buttons and the graphical quality button to the menu so we don't have to play a level just to mute stuff or change how the game looks?)
Playing this game in an effort to get today's badge, I often find myself jumping THROUGH cars to my death, even when the one I want is directly ahead of me. Note that, when I say "jumping through cars", I mean jumping entirely through a car, back to front, and landing on the road ahead of it, dead. This has also occurred whenever I've tried to jump to a car to my left or right, and the hitboxes on the smaller cars seem especially inconsistent. Occasionally, waiting for a few seconds after dying from what is apparently a poorly-timed jump may lead to a sort of "loop" effect - the results screen comes up, and I hear my character die again. For a split-second during this "looped" death, I can also see what's evidently the beginning of the road, conveniently marked by a total black void. In addition, whenever I miss a jump, my character occasionally simultaneously dies and, inexplicably, appears to "run" forward, apparently still on the now-invisible car object as it drives away.
Well, since there are so many other people posting their songs...
I listened to some Pokemon Generation 5 battle music and wanted to try my hand at making some.
http://www.team-atemis.com/notessimo/saved/2010429131829396870.am