Just another addiction-based cash farm built on the idea of incremental leveling and status gains with the option of forking over real world money for small bonuses in the game. Another re-skinned exploitation of human psychology. Which seems to be one of the few things that even succeeds on this site anymore, let alone the app store. Good for you I guess.
It would be nice if doing tons of tricks and getting far actually rewarded you with coins, otherwise the objectives of the game aren't even correlated with any rewards
When 9/10 times your launches ended up with your geek hitting the ground and failing withing 10 seconds, you know there's an issue. You need to make it a little bit easier to get somewhere
What's frustrating in this game is that it feels like I'm being punished a lot more than I'm being rewarded. In a system based in luck, its important that they tend to balance out over time, that I feel like I have a chance of doing well sometimes, and not just encountering a barrage of bad luck constantly. This could be by making the upgrades or items more significant, or just making my character a little more powerful, or better health increases, what have you.
This game just has way too many flaws with its mechanics. On top of the suggestions in the top-rated comments, it's way too hard to turn around in the middle of a combo. You have to stop for more than just a short time before turning around which makes it really difficult to play
A lot of the abilities seem totally arbitrary since the bonus damage is very little and the effect is resisted so often. I feel like in this game I am just very underpowered; always just barely getting by.
What difficulty/level are you? Perhaps you're expecting spells that to 200% more damage? I tried to be a bit more subtle than that in balancing the game.
There's so much potential for a really great game here squandered because for some reason you think that the "stress" factor is essential - you've taken a game and added to it the exact thing you try to avoid by playing a game. Having a set amount of weeks and having to continually rest to offset the "stress" factor stresses out the player too. It's not really adding anything to the game, just wasting time.
Is it kidding?
"This level is EASY"
Fifth or so wave is a line of flying mobs the size of the entire screen.
These levels are just way too ridiculously hard, you always squeeze by with like 3 hitpoints left.
Srsly looks exactly like WpnFire. Also I don't know why but the music is incredibly distorted, i think you maximized the volume too much. Just fix the technical issues and we'll see. its got potential.
Good thing the lag that occurs every time missiles are on screen does exactly the same thing the "reflex boosting implant" would. quality button please. haha
Controls are a little whack, I mean her running speed is just too fast for the size of the screen, so you run into enemies without even knowing theyre there and before you have time to stop
What difficulty/level are you? Perhaps you're expecting spells that to 200% more damage? I tried to be a bit more subtle than that in balancing the game.