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Game comments and reviews
Sep. 03, 2011
Who else thought you had to click to eat the people?
Jul. 01, 2011
There really needs to be a genre for this "nodeswarm" concept.
Jan. 05, 2011
Sometimes, my progress bar will be slightly in the red or my charge bar full and it won't give me the associated benefit - that is, a gold medal or entering dragon charge mode.
@ xgokuderaxx, doesn't your computer have switch mouse options under control panel -> mouse...? also, autopsy, this is a freaking amazing game, but I'd like it if it didn't autopause when I left the window. It wouldn't be a problem in game, but when countdowns and loading bars freeze if I open up another window, it's makes me frustrated having to sit there and wait for the level load.
Feb. 11, 2010
aelaien hedgehog: the game won't tell you you're under too much pressure if you're using a nitro boost, so if you time it right, you can get it.
Dec. 30, 2009
Absolutely wonderful steampunk feel, and the very first Haze scene has a great sense of urgency.
Aug. 09, 2009
Sometimes a bit glitchy, and often the levels are governed more by luck than by physics. 3/5
Jul. 15, 2009
A well polished, fun game. Several hours of entertainment. 5/5
Jul. 14, 2009
An excellent shooter with great customizability and frantic, fun gameplay - although a complaint of mine is that this game blurs the line between "frantic" and "needlessly hard".
A very fun, very unique game. Yet more customizability, like, say, variable difficulties, or even different TYPES of phages [like, virus, parasite, bacteria, if that makes sense] that would offer their own unique abilities. Or maybe that would ruin the lovable simplicity of the game. :)
Jul. 12, 2009
A very good and interesting game but the hitboxes could be better.
Jul. 06, 2009
A very fun, interesting, unique game. I love most of Greg's work. Although I'm having trouble finding all the possible dragon behaviors >_<
Jul. 02, 2009
Que Lastima roughly translates to "what a shame" or "that hurts"...n or, in a more fun way: "aw dang".
Jun. 23, 2009
Do tell, what is the final weapon?
As an aside, I HATE the mother of all cubes.
A great game, with frantic gameplay and interesting and varied weapons. 5/5 My one complaint is that the game can be unforgiving to people who buy poorly, which would be understandable if you knew what you were buying ahead of time. I know more than once I got something completely different than what I expected based on the description.
Jun. 20, 2009
A beautiful game, truly, and very fun. Although the question is raised: what does the secret item do?
Jun. 19, 2009
how u do frist lveel????? No, just kidding! This is such an interesting concept, I love it. The puzzles are always fresh and challenging. Look forward to more from you, Greg!
Jun. 14, 2009
A great game, but some minor design flaws, like not telling you which levels you've gotten logos on.
Jun. 12, 2009
The ability to drag joints around would be nice, although I imagine with the cost system that'd be difficult.
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