BoBoTheBum's Comments

Game comments and reviews

Feed Us

Sep. 03, 2011

0

Who else thought you had to click to eat the people?

Solarmax

Jul. 01, 2011

2

There really needs to be a genre for this "nodeswarm" concept.

Dragon Siege Preview

Jan. 05, 2011

2

Sometimes, my progress bar will be slightly in the red or my charge bar full and it won't give me the associated benefit - that is, a gold medal or entering dragon charge mode.

Dragon Siege Preview

Jan. 05, 2011

1

@ xgokuderaxx, doesn't your computer have switch mouse options under control panel -> mouse...? also, autopsy, this is a freaking amazing game, but I'd like it if it didn't autopause when I left the window. It wouldn't be a problem in game, but when countdowns and loading bars freeze if I open up another window, it's makes me frustrated having to sit there and wait for the level load.

MegaDrill

Feb. 11, 2010

0

aelaien hedgehog: the game won't tell you you're under too much pressure if you're using a nitro boost, so if you time it right, you can get it.

Remnants of Skystone

Dec. 30, 2009

0

Absolutely wonderful steampunk feel, and the very first Haze scene has a great sense of urgency.

Demolition City

Aug. 09, 2009

0

Sometimes a bit glitchy, and often the levels are governed more by luck than by physics. 3/5

Get Off My Lawn

Jul. 15, 2009

0

A well polished, fun game. Several hours of entertainment. 5/5

Neuron

Jul. 14, 2009

0

An excellent shooter with great customizability and frantic, fun gameplay - although a complaint of mine is that this game blurs the line between "frantic" and "needlessly hard".

Phage Wars 2

Jul. 14, 2009

0

A very fun, very unique game. Yet more customizability, like, say, variable difficulties, or even different TYPES of phages [like, virus, parasite, bacteria, if that makes sense] that would offer their own unique abilities. Or maybe that would ruin the lovable simplicity of the game. :)

Rocket Car 2

Jul. 12, 2009

0

A very good and interesting game but the hitboxes could be better.

How to Raise a Dragon

Jul. 06, 2009

0

A very fun, interesting, unique game. I love most of Greg's work. Although I'm having trouble finding all the possible dragon behaviors >_<

Splitter

Jul. 02, 2009

0

Que Lastima roughly translates to "what a shame" or "that hurts"...n or, in a more fun way: "aw dang".

Heavy Weapons

Jun. 23, 2009

0

Do tell, what is the final weapon?

Heavy Weapons

Jun. 23, 2009

0

As an aside, I HATE the mother of all cubes.

Heavy Weapons

Jun. 23, 2009

0

A great game, with frantic gameplay and interesting and varied weapons. 5/5 My one complaint is that the game can be unforgiving to people who buy poorly, which would be understandable if you knew what you were buying ahead of time. I know more than once I got something completely different than what I expected based on the description.

Sparks and Dust

Jun. 20, 2009

0

A beautiful game, truly, and very fun. Although the question is raised: what does the secret item do?

Use Boxmen

Jun. 19, 2009

0

how u do frist lveel????? No, just kidding! This is such an interesting concept, I love it. The puzzles are always fresh and challenging. Look forward to more from you, Greg!

Excit

Jun. 14, 2009

0

A great game, but some minor design flaws, like not telling you which levels you've gotten logos on.

Cargo Bridge

Jun. 12, 2009

0

The ability to drag joints around would be nice, although I imagine with the cost system that'd be difficult.