I think reactors should produce their own supply instead of just giving more energy to the main. Reactors should also have a slight regenerating shield for the closest relay or connector. And anything turret in that fractal space would receive the shield. This would make the game more risky because players would want faster supply up in the front, and the defensive mechanism also makes it more valuable in the front lines. It's risky because if the front lines cave in, then you also lose some supply as well. :) Obviously, the creep should receive buffs somehow too. But idk.
The game gets pretty simple after a while. There should be other upgrade tokens in the game that only upgrades one damage tower for a double shot or anti-air and ground or something. Or an upgrade that creates a barrier for where ever fractal energy is, or something else. Would also be cool if the tokens could be mined instead of instantly taken. And while mining, the token activates as some sort of beacon, making the creep spread faster. The same should be even when totems are being charged. I hope this game gets more fun. :) Cuz I'm likin' it.
We should be able to see what all the skills are. Because sometimes I'm losing and I have no idea what special attacks they have. I get the basics of it but it's still confusing.