One thing that would be nice to see which would hopefully help stop the endless comments about shiny would be for a (large) resource price, be able to first build a building, then from that building, at a large price again, create fertilizer which causes mushrooms to grow faster, and perhaps even a special type of fertilizer that increases the chance of a mushroom being golden. While I do appreciate the game designers need money for their efforts, a small change like this would certainly be an improvement in my eyes and would lose them very little profit, and perhaps even gain them some instead.
I reckon it would be good if in the shooting range, the closer you got to the centre of the target, the more time you got (slightly!) before the next one appears, so you're aiming more than just towards that rough area. Just a wee thought.
The only things I can think to improve this game would be a big undo button in case you act too fast or accidentally press the wrong key, and also some way of knowing where the gray dots were when they're behind moving dots. Otherwise, a great game!
For people who don't know - you gain mana as a percentage of your total, ie the more max mana you have, the faster you gain it. Therefore if you can't build units fast enough, increase max mana. Rate up to keep comment alive.
I absolutely love this series! My only complaint is how you can't put certain items on after others, so for example you can't put a belt on after a hat. Also, it would be nice to have a 'remove all items' button to speed things up. However this was a great addition to the series, perfect difficulty, it really makes you think :D
Could be nice if once you unlocked something using an unlock but then killed it, you got your unlock back, just to save monotony on the final few characters