This actually uses an element of timing and skill in a way that so many games of this type do not. Execution and art are ehh, but the puzzles actually require a modicum of skill. Good work!
Love it, and the whole suicide thing is as painfully ingenious as in the last game, but by god you need to be able to click a placed command stone to take it back - so many times have I had to reset the level because my finger slipped as I placed it or I put down the wrong one.
My life would be so much easier if I could just delete things that are underneath a bridge - having to destroy entire structures just to get at one block is pretty vexing.
You've seen all the other fixes people'd like, but I'd like to add to the pot of patches the idea of a zoom feature; it'd be nice to get a larger scale sense of what is going on in your hectic office tower.
This game is a little broken, but in a way that I suppose is good. With maxed points in Deathcraft and Sharpshooter, every bullet you fire should cause instant kill 90% of the time, yet, in practice, this does not actually happen. Whilst it's probably for the best that you can use a uzi to wipe the battlefield in half a second, even at the final wave, the wording/coding of those perks probably needs to be looked at.
Sick game, with just enough variation on its genre to keep it interesting through to the end. It'd be nice if you had something to keep track of which castles you'd looted, but apart from that, I can't think of a single thing wrong with this beautiful internet contraption.
Nice game, but my god the system for turning things feels unnatural. It's damn difficult to solve things with any sort of speed when you have to pander to the games pedantic control scheme, and maybe something as simple as the mouse wheel would be better than the twisting nightmare currently in use.
A few little things, like a more compact menu and a zoom option, would make this game better, but overall it's a really well done idea, and an easy 4/5.
A game that so seamlessly combines its incredible game mechanic with a damn fine metaphor is an easy 5/5. All the guys that worked on Braid could learn a thing or two.
Really simple, really easy game that is so adorable that you don't care about anything else. It was fun and entertaining, despite the simplicity of the concept. 4/5
I get it. Onur is working on this for future versions. Thanks for comment.