Not reset post patch yet, but figured I should share this: http://i.imgur.com/qAlYWZE.png
This is with 5.41m shards. The cost of upgrades may have reduced, but gold gain seems quite lackluster. That said, the shard gain has from what I can see been boosted greatly, gotten more than 10mill pending shards over the last 3 hours or so. So it might even out eventually.
Gold gain does look rather off to me on first glance however, but I'll leave my peeps grinding over a couple more days before I reset and see if it that helps with the gold gain.
Madness!
Madness I say!
http://i.imgur.com/FGLj75i.jpg
(Not sure what triggers it, It seems incremental)
On a seperate note. It is of my opinion that damage should be increased slightly. Also, having damage/health/speed increased based on the amount of Mana crystals might be something to (re)implement, though with a very small increase.
Alternatively XP increase based on Mana Crystals is also a solid option.
XP increase is something that could work out in its current state, however stat increases might be something that is better suited after more content, depending on ratio ofcourse.
Right. Let it be said that I am way overleveled with 340k Mana Crystals and above lvl 500 heroes.
However, it seems to me that these new Ogre Mages are abit too overpowered. Not complaining that I can't one shot them, as this is fine. But they seem to like to murder everything and the health of my Archers and Healer can't seem to keep up. And the tank is just running around not really contributing in any way.
This seems to force me into using a very Stamina heavy spec with little damage, and even at level 500 this is an issue.
Then there's the insane XP nerf.
If anyone is curious XP needed for level at Hero lvl 528 are 3,422,328. Yes, that's 3 and a half million.
Ogre magi's got balanced before the bug with super high hero damage was fixed, so they'll be getting nerfed soon(Also, ogres do 25% damage to enemies in melee range, so HI are super useful against them)
Ogre magi's got balanced before the bug with super high hero damage was fixed, so they'll be getting nerfed soon(Also, ogres do 25% damage to enemies in melee range, so HI are super useful against them)