"CONGRATULATIONS! You have achieved Most Meaningless Achievement of Your Life!" Combined score 101-0. 14-0, 7-0, 10-0, 7-0, 14-0, 7-0, 14-0, 7-0, 14-0, 7-0. Until someone beats it, I'm abandoning this game and returning to real life.
Programmer: seems to forget the last few achievements if you leave and return. At least "Old Big Ead" and "Wrong Ball"; it definitely forgets those two every single time.
A couple things:
1. Sharks should come when there is blood in the water. Not randomly, like it seems they do now.
2. I shouldn't be maxed at 35 pounds. Aside from making no sense (every time I eat someone, I go from 35.1 right back down to 35.0 again), it would be fun to have a monster piranha. You may need to eventually zoom out the view though.
3. Are boats random? One time on level 6, I only had like 3 canoes and no motor boats/party boats the entire time. For about the final 90 seconds, I just had to sit and wait for time to run out while 4 different sharks came. Not fun.
I still gave a 5/5. Probably more like a 4, but I like it.
Ok beat the ninjas, but srsly, giving up on Super Villains with Princess Jennifer. Which is a shame; the first Cyclo was one of my all time favorite Kong games. This one is too difficult and becomes more grindy and less fun.
Everyone is talking about Daft Lorna. What about Princess Jennifer? I can't beat either of her 2 challenges. I beat every level of Cyclo1, and I haven't had much of a problem with any other level of Cyclo2, but I can't come close on those 2. Any secret I'm missing???
Fun game. Perfect time-killer. But...one of the worst endings (actually a non-ending) in video game history. It was so bad, I didn't even know I had beaten the game. But now the same boss just keeps repeating itself, and the game keeps saying my progress was 100% when I died. Soo...aside from the fact it needs to be finished, great game.
Didn't care for this one. Love the art and animations, but the gameplay is bad. I understand the single-screen nature is part of the charm, but you get caught in too many shots where the perspective is all wacky. Gets really annoying. A+ for art direction, C- for gameplay. I'll give you points for originality though, and we could all use more of that.
del, being inverted means being upside down. Turn yourself upside down when you get air on that level (but turn rightside up again when you land, obviously).
How about a sequel where we can actually kill the guards, if we can get to them without them seeing us? Obviously completely changes the nature of the game, but, I mean, this is pretty ridiculous.
Not bad. Swear there were times I was dying without hitting anything, but whatever. I still played it through the end.
One thing, I agree with others. This game is so esey! I mean, all you do is hit the spacebar! All you can upgrade is stranth? How is this an RPG anyway? Sorry...I got carried away... It is a little easy though. For reals.