Just finished the story line for the full version. Wow, truly an awesome flash game and I've played many.
It shows you put a lot of thought into this and thank you for a great game.
Part 2/2
when you escape without blowing up this place (you'd think if you killed her she'd not let that go so easily) and for that matter she doesn't say much when you do escape the 'exploding' facility either. I'll save the last two
TL;DR: Great set up, well implemented, geared up for great endings but you only get one with no conclusion to it, a lot is left hanging including why you were broken in the first place and the letters I went through the trouble of collecting said something pretty randomly unnecessary.
@Developer: It was great work, I don't mean to hate just to give constructive criticism. I do however want to tell you this joke. A priest, your ex-girlfriend and a platypus walk into a bar. Your ex sees the platypus and it's enough to lighten her mood because she had thinking about how long a go it was she wronged you. As she turns to the priest to ask him a question the bartender drops a bottle of Gin, there's glass everywhere so everyone decides to go home.
...Gotta cut in half but I still want to say it.
Part 1/2
@SPOILER ALERT@
K I did my fair warning. So I enjoy games like this, ones that are less bash em up and more thinking. This game had a lot of set up, it was interesting hints of foreshadowing the dialogue, kept it mysterious a bit at least.
But then... you blow up 'The facility' (who knows what the relevance of where you are is) your mother who is dead but still talking to you (...?) says you killed her (acceptable that you don't know how but too much in addition to the rest), it says your father is dead (he was never even mentioned before now??), the facility is blowing up but nothing happens when the time runs out (kinda kills annoying considering I hurried the first time only to find out you can be at -10 minutes and nothing happens), nothing at all happens
Great idea and a lot of fun, I feel like it's just missing something... but I can't put my finger on what would work that wouldn't take away from what makes the idea great.
This is one of the sickest flash games I've ever played, and I'm pretty sure I've played almost all of them.
Freaking awesome. If you pissed about the shop get over yourself, developers gotta make money
The only reason I could see someone not liking this game is because they are a lazy halfwit who has sold their mind to all the recent trends of lame tower defense games where a toddler could randomly click around and do as well as anyone else.
If you don;t like a game say something constructive.. as a game designer I know I love it and always consider the critics heavily.
For me I liked it, but I wish there was a hard difficulty, other than that I think you managed the store (purchasing system) superbly