The story is the most boring cliche thing I've seen from this sector, the whole game the guy screams at you for not going back, while there's NO GOING BACK. You're following the only possible line. "These rooms are not meant for you!" Come the hell on, this is simply pathetic. And the gameplay is just boring. You simply navigate your way around a bunch of cubic levels by shifting gravity. It offers no inventive; not only is the main gimmick something that has already been used more and more times, but that's it: every level is you, spikes (and buzzsaws, which are the same thing, both kill from all sides), buttons and doors. That's it. It gets really boring after a while. This game fails at everything Portal tried so hard to achieve with story, gameplay, graphics and inventive. It being "just a free flash game" doesn't take away from the fact that it's lazy in every single aspect. Work on your stuff more.
Hey, I'd rather release somewhat decent games along the way, rather than waiting to release games only once I've gotten much better. These kinds of things take practice, and this was my first time attempting a game or story of this scale.
The first edition was complete bullshit, but the Deluxe update really fixed it, and now it's really fun, other than balanced. I would get so angry at the old hitboxes!
(I arrived at the end, where you wake up and you see the Adventurer, the Smith and the Alchemist and I swear I'm about to burst in tears for looking at them again after all this time, 5 outta 5)
Ohoh, really? Do you really like being a smartass to people commenting on your game? There's a HUGE memory leak that usually happens when the game is kept off-focus for some minutes. Stop ignoring it and try to do something. You can't because you're too lazy? Then don't be rude to people and apologize, instead of assaulting them for nonsense.
"Wow, Anon, you sure are very strong, the strongest Shonen Hero around here! How did you become so strong?" The fan said as our hero stopped lifting whales, and with his mighty demonslayer voice, he yelled. "SLEEPING".
Guided by a mother computer, you manage to get to the Red Button! What will happen next? Will the Mother Computer become powerful and you'll have to destroy her? Will you save a post-apocaliptic world by releasing life? No. You destroy the world and float in space. The end.
Thanks for playing and not so thanks for the spoiler.... There were clues, like killing FIB agents and a Super Hero, and other hidden mesages. Besides that, it's a game not so serious on his history and pretend to be funny and unespected, sorry if you don't like it :)
The project is veeeeery good, but maybe the game itself is small. I mean, 26 levels, but some of them are short and story-less. I'm waiting for a sequel, where the Programmer gets better and gives life to the AI again and makes him so powerful through that it will become a Programmer itself.
Still, very nice game, I'm waiting for an eventual sequel!
Hey, I'd rather release somewhat decent games along the way, rather than waiting to release games only once I've gotten much better. These kinds of things take practice, and this was my first time attempting a game or story of this scale.