So, this is yet another mobile game badly ported to PC. Was it really that hard to add hot keys to switch numbers with the keyboard too? Oh, of course not. This is just to promote their mobile game! "You can't play it on PC, right? Then get it for Mobile! It's FREE!". Yeah, 1/5 Star.
Mouse only, three stars rating system, grinding...That can be only one thing: a bad porting from a not-so-known mobile game. This way they sponsor it saying "The PC version is awful, isn't it? Then get the awesome mobile version!". Ah, and the best thing is that there's even a bug: if enemies are not completely on screen they won't lose health. Lost 3 hours shooting a half spawned frozen enemy and when it moved again it still had full health...
After playing this game I bought a lot of apples, I sliced ten of them, one hundred, one thousand, but I didn't get any stronger...WHY?! What's wrong with me?!
Ok, I won't say "Energy system? Goodbye" or "No premium? Wait 3 months to build your doghouse". Why? Just read the game's description. "build up your Town" is enough for us to say "yeah, premium energy game". Now, Kongregate, could you kindly stop sending us those stupid games? We're not that dumb! We'll NEVER spend money on these garbage. Just stop, please. Yes, I know you won't read this, Kongregate, but really, now you are just waves of Idle games (because of Clicker Heroes' success), premium games (they never stop) and Papa's *ria (why, WHY?!). Thanks, Kong. Thanks. Now I'll save this message for the next premium energy game.
I can't believe one of the best games here on Kongregate has fallen down so much to become one of those trash copy-pasted moneygrabber games here on Kongregate! Oh, I see. rudy_sudarto sold his game to artlogicgames, that's why. Sorry, I won't play this "game"...This is to Epic War 3 as Sacred 3 is to Sacred 2...
Let's make a fish...uhm...Oh, I just made an egg! Egg + Water! Nope...*use auto combine* Oh, it's SNAKE + Water! Of course! What was I thinking...eggs in water.
1) As the top comments say, gameplay is meh: not-so-useful upgrades and long stages where you just go in circles shooting around.
2) If you want me to vote for your next game you should at least let me play the first one! Seriously, loading screen - vote it, game loaded - vote it, main menu - vote it, level completed - vote it. I saw that stupid message THREE times BEFORE playing the first level!
*Game loading* Ok, it has 4 stars, it's a good game then.
*Game starts* Mmh, energy system...It has to have a great gameplay then.
*Tutorial begins* You click to select the hero and use its skill, but how do you move? How do you attack? Tell me! *smashing buttons* Oh, it's...auto...
.....Then, I have to...watch??
Kongregate, how is it possible that this game has FOUR stars?!
-Kongregate: ($_$) Uhm, sorry, what?
Yeah, just forget about the badges, it's one of those games here on Kong...
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*cough* Running Fred *cough*
Uhm...I'm pretty sure the achievements' progression would have more sense on each achievement, like "you killed 3/10 boss kills" rather than "you earned 24/100 achievements", wouldn't it?
Also, saying the monster level after their name is useless as it's the same as the world number (e.g. world 66 has level 66 monsters). I think it would be better having something useful like gold earned per second, i.e. gold dropped / seconds to kill it.
Of course, the seconds required to kill it are just:
MonsterHP / DPS,
so it's pretty easy. This way we can have an idea of the most profitable monsters everytime.
rudy_sudarto is artlogicgames ceo :) .