There seems to be some element of luck, or at least non-obvious interaction with WHERE I click and how that makes things fall. I did the exact same thing three times on course 3, and each time the outcome was different (the third time the ball went in the hole).
Sacrifice cards don't ruin the game.
With the huge imbalance in starting resources, there are cards that can win the game for the computer on the first turn. But after that, you can win. The computer always uses a balanced deck, but you don't have to. Focus on building for example (guards to use up your weapon resources). Now the computer has a bunch of useless "sacrifice recruit" and "destroy crystals" cards clogging up their deck. You don't waste cards, and you can get your tower to 100 before your opponent finds the cards to tear it back down. The same should work for an attack deck.
You'll only lose if you try to do everything. The computer can do everything better than you.
I missed something critical: The input strings never contain green or yellow -- these are yours to use in calculations or state transitions. I've been solving for potentially 4-color inputs and it is much, much harder (sometimes impossible because you can't mark the end of a string in a way that might not occur randomly).
The game is much easier knowing only blue and red are heading my way. :)
I screwed up the sequence on the bodyguard (because I step 4 wasn't obvious) and now I apparently don't get to try again. Can't stun anymore. And my kills are reset to 0/8 even though everyone is dead.
Enjoyed the game, though it's similar to others. Agreed that the computers tend to gang up against you, but this is countered by the fact they are too aggressive (even blue), and they don't seem to value a 3 over a 1.
Interesting game, but sometimes there is more than one answer, and there are inconsistencies in things like your order of operations. There are enough of these to ruin the fun for me.
Little laggy, and you could use some better navigation indicators (it's annoying trying to interact with an object and you just keep switching between rooms; even when there is no arrow.) Fun overall though.
@crythias: I almost opened OneAcross, but decided that was cheating. :) So far I've been able to get them all on my own, but on a couple I was only a few guesses away from loss.
I really like this one. Something that isn't obvious (and may be a bug). If my guess has two identical letters, they are each compared to the answer even if it only has a single instance of that letter. So if the answer is "tubes" and I guess "title", I get one green and two blue hints. Surprised me because master mind doesn't work like that.
It wasn't a great game to start with. And the assumption that I'll suddenly start living a carbon neutral life after experiencing this important lesson was annoying.
Level 2 is a huge difficulty increase over level 1. There are a few spots where you more or less have to know in advance what is coming or you will die. I'd like for there to be at least a small chance of finishing a level in the first shot if I'm paying attention. :)
I think this would be a great game for my kids in a few years, but you're not going to find your target audience here on Kongregate. There must be a kid-friendly game site you can post this on?
I like the game, but it's not always obvious to me what the pattern for super solving looks like. Sometimes it's ambiguous. Maybe that's part of the challenge. :)