@mrfurgabob: Physical Shape affects how much equipment you can carry and also contributes to the damage you do with melee weapons and how far grenades are thrown. Agility affects how fast you move when traveling the map and how many action points you get each turn. Accuracy affects how acurate your shots are. Intelligence increases your skills in mechanic, doctor and veterinarian. It may also affect how quickly you gain new skills. Hope this helps.
Very nice game, a good Physics puzzle with a few things added, namely the different weapons. Perhaps the best way I can see to improve this game, as with many other of this genre, would be to replace the power holding function with a mouse position one. Eg: How far to the right your cursor is the more power. Not having to get both the perfect mouse positions and the power held to the right level for certain shots would be easier on perfectionists such as myself.
This is my new favorite game on Kongregate. I rated it a 5/5 within minutes of starting it and then proceeded to play for the next two hours straight. In my opinion the best way to improve upon this game would be to actually add rival gangs, not only by random events, but to actually see them on the map. Having little wars with them, fighting over resources/spaces, desertions, recruiting, etc. I think that this would add a whole new level to the game play.
This game is great, as were Pet Protectors 1+2, but I feel as if you've left in the main problem of all three games. Both you, and your enemy miss much too often. Most battles consist of mostly misses with rare hits, leading to every battle being drawn out much too long. As it stands I'll give it 4/5, but 5/5 if the miss factor would decrease a bit.
Simple thing which would be better is if you could choose what items to keep on dungeon crawl mode. My guy keeps replacing stuff I want to keep with random stuff.
I understand what your saying about Godwinson's men at Hastings, but since they did break ranks in the actual battle, wouldn't that happening in the game make it more realistic? I see how you controlling it would subtract from it, but would the individual units acting in such a way increase the realism? If it would happen it would probably be along the lines of running away with low morale.
@easy506th
When did I "complain" about this game? All I did was play it and then leave my opinion about what I felt would improve it. If you don't agree with me that's fine, but I feel that this is no reason to be hostile towards me. For an example of why I think some ability to react would be good is when attacking units. If I order one of my units to attack another and then it moves slightly, logically, shouldn't my unit chase it down and attack it if that was what I told it to do? I also never said anything about not being able to win and don't know why you brought that up.
This is one of my favorite games on this site and is easily a 5/5. The main thing which I would like to see added to it is the ability to react to the battle. When you give orders to every troop before the turns begin, your plans don't always work out. I feel that you should be able to react to what you opponent does.
Once again an awesome game by Nerdook. Easily 5/5. I have a few small suggestions to improve the game. First you should replace the click to change customization with "next" and "previous" buttons. Secondly there should be something to do with the money you make. Spending it for new items or something. Lastly, maybe in a sequel, the ability to create "terrain modifiers" on your lawn. Things like building a fence to stop the neighbors or a shed that you can stand on. I think little things like this would really improve this already great game.
Main problem which I had was that I couldn't use any of the weapons available until the 3rd fight. Depending on which class you pick, the shop's weapons should be ones that you can use.
I think the Survivor AI needs some tweaking. At one point I had assigned 16+ to go scavenge, but they all just waited in a depot for a minute straight. By then the next wave started so I restarted my game, because I didn't think I could restock my sniper towers.
The main thing which I would like to be able to do is actually control how many of each resource are in a tower/depot. The quota doesn't seem to function as good as it should. You should be able to just make your survivors move resources from place to place, rather then them trying to do it by themselves. This is the only problem I could find and other than this I love the game :)