Interesting concept, but WAY too short. It's over just about as soon as it starts. Next to no replay value. Suggestions:
1) Higher "rest" start
2) Build up "rest" with large clearings (clearing 10+ adds 1+ to "rest")
3) Timed mode with unlimited/no "rest"
http://www.addictinggames.com/bustinblocks.html is, in all honesty, a far better implementation of this concept. In fact, with how close these are, I wouldn't be surprised if one was directly influenced by the other. Didn't check into the relative release dates though so I'm not gonna say if someone did.
A really useful feature would be to have a 'save' point where you could save your current state, make changes, then revert to the saved state if you screwed up. Then one could save their state when they hit a fork of choices, explore on tangent, then revert back to the fork if logical conclusions from the fork guess results in a conflict.
In other words, hit a logical roadblock, save the state, try one logical option and revert back if it results in a conflict later.
Where's the mute button...? It's annoying when games assume you would rather listen to it's music rather than whatever other audio, or quiet, you have.
Very buggy for me. The circle appears over the numbers on mouse over, but fade out before the mouse can move from the number to it's wheel. In other words, I can't click any numbers on the wheel because it detects the mouse out from the pile number and immediately fades the wheel without giving any time for mouse over on the wheel. It either needs to detect the mouse moving towards the wheel or a delay between mouse event out and fading the wheel.
Went over to Armor Picross versions and came back to this to try it again and still don't like it. Far too little logic. There are just too many points where it is just multiple guesses like the first click of minesweeper. The Armor versions pictures seem to have far less guessing points.
Teammates suck compared enemies. I take something over on level 10 but as soon as I go to take something else, the idiot teammates lose it. Otherwise, nice game.
It always seems the simplest things kill. In this case, no restart option. Going back to the menu requiring at least 3 clicks just to repeat the last game sucks.
Needs key customizations. This setup crosses across the board and can get confusing. Also, flash can only detect so many keys at a time. So that presents a slight problem. Otherwise, interesting concept.