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Boredbirdy's Comments

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Dog Eat Dog

Play Dog Eat Dog

Jun. 28, 2009

Rating: 0

I might be a "natural", but the person who made this isn't. The music was too fast for this game, figured out when it was safe to eat a dog was nothing but guess work at first, the fields appear to be all wrong, and the dog you control is easily one of the slowest dogs on the field no matter what you do or how many dogs you eat. This game is barely even he basis for a REAL game.

Feudalism II

Play Feudalism II

Jun. 28, 2009

Rating: 0

The creator of this game notably stole a lot of ideas from a Korean MMORPG called Ragnarok Online. Not only is it easy to simply save and forge, but it's also easy to complete regardless. Another grueling, boring, glitchy game with no true storyline, initiative, or true reward. By the time I hit my tenth conflict, I had already gained 200 points and became invincible without needing to even cheat or abuse glitches... What's the point of giving such an easy game badges?

Sparks and Dust

Play Sparks and Dust

Jun. 20, 2009

Rating: 0

Great game, but it definitely needs work. I had issues getting over a portal because I dive bombed the ground in front of it so violently it made jumped over it AND the portal impossible. Similar issues tend to occur as the ground gets beat up, which makes it even harder for novices. I did also have an issue were I'd hit up accidentally one to many times and destroy something vital by mistake with no way of ever undoing it. Making it more like metroid where blocks can sometimes self-restore might be a good idea. Storyline = needed. Other than that, great game!

Caravaneer

Play Caravaneer

Jun. 14, 2009

Rating: 0

I needed to go do something so I clicked on options to pause it and when I came back 10 minutes late I hit resume and got the "you're dead" game over screen despite the fact that their were no bandits nearby when I left, had guns equipped, food, water, and never got into a fight. Glitches like this ruined the fun level VERY quickly for me.

Rings

Play Rings

Jun. 14, 2009

Rating: 0

Poorly made randomization system, and the collaboration between Kongregate and the creator(s) to make the badge is kind of insulting considering. I would never recommend this game to anyone.

Hands of War

Play Hands of War

Jun. 08, 2009

Rating: 0

-1: If you attack a unit from one side and walk by a unit from another while the other side is still after you, that unit will also become hostile, even if the sides are opposing. -2: some of the images were stolen from various sources; Not cool. -1: Somewhat buggy with miscellaneous minor errors all over the place. I'd deduct further but you're already at one star. Try harder next time.

D-Day Defender

Play D-Day Defender

Jun. 05, 2009

Rating: 0

I died because it went into a video and apparently hadn't stopped attacking me in that period of time. Might want to check into that.

Flying string defense

Play Flying string defense

May. 27, 2009

Rating: 0

Heavily dependant on the upgrades you get, and how often. all upgrades in corresponding order (and often at that) = easy slightly fun game. No upgrades except for the score multiplier = extremely hard game. All in all, this idea has been beaten to death so many times, and been done better, minus the luck aspect.

Deflector

Play Deflector

May. 27, 2009

Rating: 4

Glitches/things to be removed: 1. pausing when a turret opens to fire causes the turret to stop firing under precise timing. 2. some units, while blue, can sometimes have a delayed death up to about 1 minute. 3. Pausing at the wrong time enables the bullet to partially ignore the puase. 4. restarting a level at the wrong time enables two enemies to fire simultaneously from anywhere on the map. 5. Restarting/continuing doesn't always restart health. 6. Lines don't always respond correctly. Shots can go in the wrong direction or be over/under responsive. 7. two units that are completely identical outsied of the appearance. One is round, the other is triangular. Very pointless/boring. 8. effects didn't always activated/deactivate correctly.

Heavy Weapons Guide

Play Heavy Weapons Guide

May. 27, 2009

Rating: 0

I'm with a lot of the other people. This shouldn't have been posted and shouldn't be in the weekly tops. I personally used the energy missiles, since even though they're slower, they get clustered up fora massive whammy.

Robokill Trainer

Play Robokill Trainer

May. 27, 2009

Rating: -1

Great game, great demo, but not worth ten bucks in my opinion for only 10 levels. Try adding a map maker and adding at least 15 more levels for only a total of 1 or 20 dollars. It'll be much more worth while to the player.

Battalion: Skirmish

Play Battalion: Skirmish

May. 27, 2009

Rating: 0

Heh... "Sir" ... Apparently Pearl is a guy then! Also, Really kind of obnoxious that a demo is getting so much attention - Yes, it's an easy to play and nice demo, but it's still a demo. Normally I don't mark down for such things, but I will in this instance.

Hatchlings

Play Hatchlings

May. 21, 2009

Rating: 0

Got the happy ending. All I did was compare the different endings, draw a correlation, and then checked the different areas over making sure nothing went unused. ^_^v Good game.

Morningstar

Play Morningstar

May. 19, 2009

Rating: 0

Great game! The graphics, sound, plot, and humor are all intact. For those of you stuck, check the cables and the tubes for symbols. You need to tell certain objects to turn on, and to turn off so you need the symbol for the object and then the command for on/off. Took me awhile but I got it.

Learn to Fly

Play Learn to Fly

May. 16, 2009

Rating: 0

This game is great - Already completely beat it on Newgrounds and adored the ending. I hope to see more from this specific flash artist!!

Kongai

Play Kongai

May. 12, 2009

Rating: 0

Played this game when it first came out, and I played it again today. While the lag and load issues have been fixed, I noticed there were a few rules within the game that need to be revised. The existence of bad commands, rules, and variables in games like this can break the game for everyone making it unnecessarily hard, or no fun at all which will deter most of the players from even going near it.

Amorphous+

Play Amorphous+

May. 12, 2009

Rating: 0

I love the graphics, music, and playability of the entire game. It kept me hooked for hours and hours and has continued to rehook me anytime I go back to it. While the game itself can be a bit picky, and even buggy, it truly a great game. Please look into making a sequel someday!

Music Catch 2

Play Music Catch 2

May. 12, 2009

Rating: 0

Fantastic game. Very relaxing, great graphics, good atmosphere, and I like that you can load your own music into the mix. My only real issue with the game is during certain mixes you can have reds pop up virtually anywhere without warning which can cause a few issues. Nothing a retry can't fix, but most certainly frustrating at times. Honestly though; Keep the good work up!

Protector III

Play Protector III

May. 12, 2009

Rating: 0

At the same time Protector 3 is better than its sequels, it's also rather lacking in other areas. I've read a lot of complaints about the rewards/awards, and I also feel that maybe they're a touch chinsy or even ridiculous at times. Nice attempt to try and hook people though, maybe review and rethink some of the game to better advance the fourth.

A Small Favor

Play A Small Favor

May. 12, 2009

Rating: 0

This game has a lot of what a game calls for. Something to do while it loads, some replay value, good graphics, very few bugs, and it runs very smoothly. I think the storyline was a pinch lacking though, and all in all it could have been a touch longer. If this turns into a series though, I think I'll be willing to overlook those issues.

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