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Bovaz's Comments

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Symbiosis

Play Symbiosis

Dec. 07, 2012

Rating: 2

I finished the game, getting all achievement, and enjoyed it- However, I never used the defense stance of the plants.

Captain Steelbounce

Play Captain Steelbounce

Sep. 01, 2012

Rating: -2

the full screen feature does not work for me, and the paddle tends to lag a bit behind the cursor and not move smoothly, making the game harder

Edmus

Play Edmus

Aug. 17, 2012

Rating: -3

For some reason, my character isn't fully upgraded anymore

Robot Legions

Play Robot Legions

May. 26, 2012

Rating: 2

I liked this game, but it was a bit lacking on the challenge side

Roly-Poly Eliminator 2

Play Roly-Poly Eliminator 2

Sep. 21, 2011

Rating: -1

The lever on level 49 does sometimes get stuck

Edmus

Play Edmus

Jun. 26, 2011

Rating: 10

So, what does a player do with all the flowers once he has all of the upgrades?

Edmus

Play Edmus

Jun. 15, 2011

Rating: 5

If you hats are going to be added, I hope they will need to be unlocked. Same goes for the eventual skins. More than those, however, I'd like to see a couple more different backgrounds and/or level graphics.

Bela Kovacs and The Trail of Blood

Play Bela Kovacs and The Trail of Blood

Apr. 10, 2011

Rating: 2

This is a very nice and well done game. I'm glad that someone is trying to put out good flash games, and not just time-wasters.

BattlePaint

Play BattlePaint

Feb. 23, 2011

Rating: 1

I wouldn't know about upgrades. I think this simple a concept doesn't really need anything added to it. Perhaps something could be done with the music, as the loop gets kinda boring after a while. Anyway, this is quite possibly the prettiest flash game I have seen in quite some time, and the controls are perfect.

Corporation Inc.

Play Corporation Inc.

Jan. 30, 2011

Rating: 3

Nice game really. It keeps giving new stuff to do at a decent pace. It has some annoying glitches though. The worst one to me was the fact that often when i went to click on the select tool button to close a building tab it would build one more thing, hidden from view behind the button bar. Moreover the data for the people (either workers, janitors or whatever) is often incorrect, as it would appear that, for example, all my janitors and IT guys were hired on day 0. I was probably lucky in not suffering from any game-killing bug, as it were the case for other people. It could do with a tutorial, but the interface and controls are pretty straightforward anyway, and the initial goals give a good idea on where to start. The one thing I felt it was lacking was some sort of HR menu, to make all workers' data accessible in one place, and where I could choose each one of them for evaluation. All in all, I think this game could do with some improvementts, but shows a good potential.

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