There are still some gems showing up at Kong.
The idea of building your own track with tiles is really refreshing.
Tho, I think it might need some adjustments.
How about an option to allow us to upgrade tiles by adding 1-2 more slots for towers?
Some influence or more information could also be nice. Either by showing the next tile or maybe an upgrade that sometimes allows to pick between 2 tiles.
And it happened to me a few time that I confused an intersection/ "t" tile for a straight one.
I'm glad you like the game so far! There is certainly a ton of potential with the tile mechanics in this game, and I am constantly looking for new ideas to affect this part of the gameplay. Upgrades related to adding more tower slots or other influence sounds really nice! As I mentioned in a previous comment, I am indeed working on an update that allows you to preview the next tile in advance to help with your path-building planning. Thanks for the feedback, and please share more suggestions with me on Discord (where I am much more active)!
@niorakos Mixing? Why would you mix and what would it do? I have all the class lvls on all chars way over Lvl 100, never came across something like mixing.
Or did you confuse class change with mixing? If you want to change the class of a hero to a tier 2 class like berserker that hero needs to reach the level requirement on all the classes himself. You can't mix chars together at least as far as I can tel.
I really like the game. And I appreciate the command system. Even though I prefer the one from Soda Dungeon 2. (The scripts/commands are not tied to a character slot you assign it to a class).
The game seems to run through. There are sound effects and the floor counter in the high-scores went up. But I can't get rid of the start menu in front of it.
I tried to load it a few times.
Loading bar fills to about 15% and shows a value of 100%.
After that it disappears and that's it.
No button shows up or anything.
I feel like those that complain about the ascension cap jump the gun.
I'm pretty sure there will be changes in this system later on. Seems to me that it was a proetection to make sure ascenion does not go out of hand.
How about you limit how many packs will be opened per frame. Since the current way slows down the browser. Might take a bit longer all togehtetr but it wont look like the game crashed.
EDIT2: I've tried to fix this, but will have difficulty reproducing without one of the old (broken) save_files. I've sent you a PM on how you can get that file to me to test. If it isn't fixed already please either send me your save_file or start a new_game which I think others are doing (without reporting this issue)
I'm glad you like the game so far! There is certainly a ton of potential with the tile mechanics in this game, and I am constantly looking for new ideas to affect this part of the gameplay. Upgrades related to adding more tower slots or other influence sounds really nice! As I mentioned in a previous comment, I am indeed working on an update that allows you to preview the next tile in advance to help with your path-building planning. Thanks for the feedback, and please share more suggestions with me on Discord (where I am much more active)!