My game keeps losing all my equipment. I've tried restarting, different ways of doing things, etc., but it will sporadically forget that I have equipment, including guns, making it impossible for me to continue playing the game.
Would be nice if it gave promotions after a game, rather than at the start of the next game. It's more logical, both from a gameplay perspective (you get to take advantage of the points you earned when you earned them) and a historical perspective (promotions were typically given as a result of a battle/mission).
There seems to be a bug where a reserve unit can enter the battle on the same spot as the hero (if the hero is on the far left. In this instance, the hero disappears from the battle.
Personally, I think this game fails to take in a couple of uncontrollable factors: migration and weather. Cross-species infection and weather patterns should make infection in closed regions at least marginally possible.
I also wish that it would give notice when victory is no longer possible, instead of continuing on its merry way.
Still some issues in level 3. I was about four or five pixels away from the spike when it when up (to the counter-clockwise side of the spike), and still registered the hit.
Nice time-waster. I could have wished for more consistent game physics. For example, the bouncers correctly do not affect horizontal motion, but the e-boosters completely cancel horizontal motion. Also, the e-boosters set the vertical speed to 50mph, regardless of what speed the hedgehog was traveling anyway.
I'm playing Natasha, and it says that I've completed Versus mode before I face Luc. The upshot is that I can't perform all the signatures for the checklist.
Seriously need to work on the active zone for objects. I placed a drink right in front of a guy, but because he was right next to another guy, the game thought I was giving the other guy the wrong drink.
Also, the signature motions are a bit out of sorts. I kept doing the "Silent Assassin" and whatever the extra ingredient sig because the game misinterpreted my mouse movement.
The upgrade/stats system is buggy. If/when you buy and fully upgrade a unit, it shows up as some uber-unit with massive stats. However, by the next fight, it's only a normal unit with normal stats. And what's up needing to upgrade two or three times to get a level upgrade? The numbers just don't make sense. 1/5
I dislike any game that requires both mouse and keyboard control for effective play. Simplify the controls somehow. While I know most people play on desktops with full keyboard and mouse, there are still a number who for practical reasons spend most of their time on a laptop with a trackpad. 1/5
In response to oconp88, you don't always notice it when an individual unit gets frozen by himself, but if you compare him to an unfrozen unit, the difference in speed is obvious. I have unfrozen units passing up frozen units all the time.
3/5 - Levels need retuning. It's too easy on most levels to figure out which elemental is the best (either because it is never a strength, or if it is a strength, never an absorb) and rebalance the skill points to maximize that elemental's effectiveness. Only one level on which I've tried this approach has it not worked. Sometimes I've used a combination of two units (red and blue on one of the shrine levels, because both had an absorb level), but usually I'm able to get through a level with only a couple of lives lost, usually to the bosses and not the hoardes.
It sorta does both, though the second descriptor is most accurate. It reduces the monster's resistance to damage across all elements by the percentage listed for the particular mage. See the in-game documentation for the official explanation.