I was actually trying to connect the characters with actual enemies in-game. Rockstar is clearly Teco, I don't know where Gligus came from (Iron Golems? Paladin?), Amber and Catelin are still a mistery. Catelin might come from one of the shamans, but I'm not sure (That'd explain where Amber came from too). Gligus can also come from Baron (Both are Destroyers, from the weapons). I'm not 100% certain, and I'd need a better place to unroll this theory, but that's at least what I think (Or part of it).
So, in order to maximize your gold/sec, remember this: Auto-fire is your friend if you're not using a auto-clicker or not willing to smash your mouse to pieces. Every upgrade in Launching Power makes the bullets go by faster, and that helps in the gold/sec, specially if you're 1-hitting the target (Which should be your "farm spot"). If you can't 2-hit the next target, stay in the one you are in at the moment. It's not worth it. For research, you should focus in Faster Research Points, just so it's easier to max out other researches. Every target (At least on Earth) has a "closer corner". Try shooting "right there" for max eff (More gps since you hit it faster than if you try to hit it "right in the middle"), but don't play too risky, missing 1 shot every couple of seconds can make a big difference in your income. Last, but not least, don't brute-force high-lvl targets which take 8+ shots unless you're looking for a achievement. You should always farm where you 1-shot or 2-shot.
Just a small fix, but other than Scientific Notation (Which we need), could we please have the numbers of the gold received in the quests to be simplified? Like 12M instead of a 12000000? Or just SN it all up? Would make it more simple and less polluted. You're going well, bro. Keep up the good work!
May sound dumb for you guys, but reducing the amount of enemies isn't nerfing the Mages? Really sorry if it isn't the case, but I'm just worried because my build revolves around Mages pushing the quests.
I'm a little worried about this too! Let me know how it plays with less enemies. I could bump up the DMG mage's do to help compensate. But the game really was bogging down too hard when you got to the back 5 quests and each quest could have 50-ish enemies on it (makes sense!). I'd rather make sure people can run the game, but also want to make sure the mages still have that power.
A few bugs you guys seem to not have noticed: 1) There's a bug in where you multi-lvl-up a unit with a skill. It'll not properly show the skill upgrading, only the stats. 2) There's still that bug in where the units lose HP against monsters that are regenerating hp. A variant of this bug is when units just "pass-by" a high level exploration quest when the cooldown ends, like it was completed or something of that kind. Other than that, it's a must 4.5/5.
When you multi-buy x10, some of the bonuses don't appear. For example, if you have Fighters at lvl 1 and upgrade them straight to 10, you don't see their bonus going up. It replicates the lvl 1 buff. Fixing that would be quite good, since I'd rather know how much my Priests are healing, so I know if I should pick them or x10 Mages. (Resuming: Buff changes don't show up when buying if you multi-buy.)
Sometimes, my Guildians just go fighting a boss that's healing. They don't do any damage, and end up getting killed. Any way to fix that? I can see that happening in around 1 time every 3 raids that goes by a boss, and it kills some money, since most of my adventurers like suiciding themselves on bosses.
That's weird. I'll see if we can replicate that at all. I've seen them do the fighting animations during an enemy cooldown but nothing would happen to them (which is annoying but at least not a negative).
Nevermind, i remembered. There are those special items with 0-200 or something like that as a bonus. Just try getting 2 or 3 of those in your character as a ranged unit, then... Well, it's actually done.
@superjared55, try going with a Axe and using it with max Str against no-armor rogues... If you can't... Well, i don't really remember how i got that badge, but i think it was as a katana-wielder focusing on Str and Dex.
This game is awesome. Really. It's kinda of simple, but it requires strategy (And some RNG friendship, of course), the kind of game that just keep me going again and again just to see how high of a score i can get. In my case, i got a sky-high combo that just made me feel alot better about myself. But that's not what i'm here to write about. Good job, developer. The concept, the gameplay, the art. I found no flaw here. A true 10/10. Congratulations.
Well, that's probably some messy stuff you guys are talking about. The last news that I saw from Krin was at Facebook, where he told about the Mutagen style, all that stuff. I THINK that he may be still making the game, because you guys know how hard it is to start another engine for skills and that kind of stuff. Back to the subject, in Twitter he told he is getting a little break from Sonny 3 and developing a mini-game for Android. Maybe for cleaning his mind. That Mini-Game is now what we can call Tap Archer, made by Krin himself. Now he may be back to track, but he is taking an actual while to conclude this game. 2016, maybe. At the worse state, 2017. https://twitter.com/KrinStudio
I think you guys just f*cked up all the chances that someone can have at getting uniques at 3/3 in event right from the start. Of course, I was boosted by Thievery, but that made the game way more fun to me, because I had a "why" to stand there just boosting my heroes through lots and lots of levels. Now that it's broken, I can see myself taking 2 years to get another 3/3 unique, or even getting my Master Book to 7/7. There are some exploits that make the game more fun. That was the case. From 5/5 to 4/5.
This game has such a Great potential as an StarCraft variant to Flash browsers. The fact that you CAN actually use strategies to beat players with better stuff amazes me, since such an "simple" game can have so many differentials to the other Kongregate games we have today. You see, "May. 06, 2014" means nothing. This game is so good that there's people playing it even today. I already gave 5/5 just by being an RTS, and the deeper i get into the game the more fascinated i feel. Also, i love the fact that you don't really have to spend 1 cent in it to get the "premium red" stuff. May take long? Yea. But still. Obtainable. 99/5, overall.
Awesome game. Idle system, Auto-battles where players can interact with, and, the best: Non-Grinding game. That means, if you train, you can see that you did train. My first block session: 70. That made me feel like doing trainings more, so that mini-games are really worth the time. And, the fact that every monster you discover can increase your income makes you want to just go further and further. Overall, 9/5, because 5 stars cannot express how awesome this game is. Good job, Soul. Good job indeed. Fav'ing it.
I'm a little worried about this too! Let me know how it plays with less enemies. I could bump up the DMG mage's do to help compensate. But the game really was bogging down too hard when you got to the back 5 quests and each quest could have 50-ish enemies on it (makes sense!). I'd rather make sure people can run the game, but also want to make sure the mages still have that power.