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Game comments and reviews
Jan. 11, 2014
Fun game! However, I have encountered a couple bugs. 1) If you "lose focus" the game pauses (which is a good thing). However, when you click to unpause, it opens up the sponser site, which repauses the game, creating an endless cycle of permenant pause. 2) If you lose a level, there is a glitch that doubles (?) your skillpoints. Unfortunately, the game refuses to let you continue until you have spent all your skillpoints, which is impossible if you have more skillpoints then there are skills!
Developer Reply
Brennie, thanks for playing and reporting back with some issues! I believe you may have been playing an older version (I have been consistently updating, and you may have got on a version just before I got around to updating) but these should all be fixed in the newest update. As always, a browser cache reset may be necessary! Thanks!
Oct. 07, 2012
Level 15 appears to be broken. The trolley gets stuck on the mechanism taht is supposed to push it forward. I've given up after 5 retries.
We have fixed this level. Please try again and let me know if it still not working.
May. 22, 2012
A fun an interesting game! however, i woudl suggest that 1) When the two highest dice tie, then the next two highest should be compared, and so on. and 2) It'd be nice if abilities were able to be used AFTER a dice roll, in order to issue a bit more strategy into the game
Mar. 16, 2010
Four 7s on the first hand. All other players followed my All In. Game over, first hand :P
Feb. 18, 2010
A really pretty way to slowly lose fake money. I wonder if I'm the only one who finds video slots this depressing.
Feb. 05, 2010
Just to be snarky, this is *not* a match 3 game. Match 3 games involve swapping peices to make a row or collumn of three. This is a chain-connect-combo type game >_>
Feb. 01, 2010
An amazing sequel to my favorites game(s) on Kongregate. Always new and innovative, always setting a beautiful mood and then changing how the game proceeds. I love it!
Evidently the footprint for the ships is vastly larger than their represented icons. Ships that get within a shiplength of each other cause "Game over". This seems like sloppy design.
Jan. 21, 2010
Could you make a more annoying high pitched squeaking noise for the penguins? That would really improve the game, i think.
Nov. 13, 2009
I haven't got a clue what half the ingredients in that stack of sandwhich are. SPending several seconds looking over what i have avaible and what best represents whats in the sandwhich causes me to waste valuable time. Without a tutorial or building setup (Start only with a few ingredients, add more as levels progress), this game gets a 2.
Oct. 14, 2009
The difficulty scale on this game is way too steep. Perhaps there is some "perfect layout" of exactly what to place and when, but I'm not willing to replay this 50 times to find it.
Aug. 05, 2009
Very nice game! The whole concept was fun, though i was surprised and impressed most by the "bonuses" and the fact that units upgraded as you used them (Giving a bit more strategy as to how to use them). If you ever make a sequel, multiple levels with "purchasable" upgrades would be fantastic, or an alternate use for words (Such as charging spells?)
Jul. 29, 2009
Having no idea what to do, i clicked somethign on teh first level. Things exploded, and then nothing happened. I saw more objects, i saw i had no clicks left, and i had no way to reset the level. A reset button would be nice.
Jul. 21, 2009
Expect to get this pulled soon for use of copyright music.
Jul. 17, 2009
New twist on an old classic. I liek it, despite te "easy factor" of being able to pick exactly where to shoot your soldiers (since the mouse shows you). The powerups are a great touch. My only complaint is that the music seems more for an "old western Saloon" type game, and doesn't fit well at all.
Jul. 06, 2009
While cargo bridge is aggrivating in it's ridiculous difficulty (and mediacre interface), this game seems like an excersize of redundancy. The same triangle bridge pattern takes you through 10 levels and more! Though the interface *IS* delightfully easy and intuitive!
Jun. 11, 2009
My only complaints would be the simplicity of the "puzzles", and the lack of explaination why "some" robots work, but others don't o_O? BUT i think the aristry, ambience, and overall gorgeousness of this game more than make up for its minimal shortcomings. Five Stars. Sequel Please!
Jun. 02, 2009
If you didn't make this game, you don't have copyrights to the game, and the game ALREADY EXISTS on kong... why did you upload it o_O?!
Jun. 01, 2009
Is it just me, or is the theme music to this "O Come All Ye Faithful"? i can't take any game seriously that uses a christmas carol as its theme...
May. 29, 2009
Are there any endings that aren't terribly depressing? I realy liked the original idea though!
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