That was an awesomely made game. the movement of units throughout the battle was superb. I really find it hard in other games but with the banner-men it was very easy to select the unit you want. I also found it great that there would be flanking in the middle of the battle which added an element of surprise rather than it just being waves. despite all these awesome things I think the best thing about this game is the diversity of units, implementing the cavalry and spear men as well as having just the basic infantry and archers created a more strategic feeling than most games like this do. I know this is asking a lot but I found this game kinda of short... only minor detail that I would note... and it really is minor because of the survival implementation.
I find that when upgrading jewelry if there is a previous stat increase then when it is upgraded (for example lets say I have a necklace with +3 int.) it will upgrade with int. +0. Is this intentional?