The LP rewards for quests are way too random and apparently have nothing to do with anything. The game quickly becomes simply waiting for a quest timer to run out, just to get to another quest timer. That wouldn't be so bad if the likelihood of a 2 point reward wasn't so very likely even at the highest tiers.
Rather than having separate images for various milestones, I'd suggest having those milestones push the evolution one step forward (counter++, basically). I miss seeing my newborn growing steadily more powerful over time. 10k saiya-jin takes very little time to kill after a few days playtime. Looking forward to the new stages, as well. Thanks for your game!
for 5 years ago, this game kicked ass. It did need a fast forward (w/bonus), and the progression pacing/reward was lacking, but still a well developed game.