Pretty well made, but nothing special, in my opinion: physics is very incomplete, it lags a lot and, most important thing, it doesn't stand out as original or special. It wasn't a bad experience, but I'm not likely to try it again in the future…
Good animation of the character, the background though doesn't loop very well. The gameplay works pretty well and you can jump higher depending on how much you press the button, which is ok. However, it doesn't have any challenge aside from jumping some gaps all of the same dimentions (at least, within each "level") and almost equally distanced, which makes it easy, repetitive and quickly boring. You actually never need to jump very high, which, considering what I said before about the jumping control, kinda sucks: from the 4th stage on, you actually don't want to jump high because you wold miss bat logos…
I am currently studying philosophy at university and I think this game is awesome! Embarassing as it sounds, I found it way more difficult beating Mill than Kant, but that's because Kant's critique is much more discussed than Mill's, so I already knew Kant's view well enough to counter it. I would have really enjoyed a debate with Nietzche, though, and I'm kinda sad I didn't get to. Still great!
It goes on loop, making you do the same exact thing over and over (though I admit I have only gone as far as to make three laps, so I don't know if you added an ending after that). Not as bad as other crap on Kong.
This game is doesn't really work: it doesn't even sign victory or defeat, you don't have to actually wait for the opponent to make another turn, the Os don't stay in their place (which is not cool, if you are really trying to play normally with another person). You actually have enough time to go and have a snack before the time runs off (and the typical game at tic tac toe can last even less than 10 seconds). I'm not impressed: 2/5
Your comment made me realize that I had uploaded the wrong version, and the timing on the other version was a little off (although not much different). A lot of your comments are part of the design goals of the game: both the X and O tiles float because the players are underwater. Similarly, the tic-tac-toe rules are user-enforced to create generative play - including and almost especially cheating. Thanks for taking the time to comment.
For being a "retro game", it's not that bad (still, I don't really get how does the combo system work). Aside from that, how can a game that simple be so CPU intensive that, after 30 seconds of play, it pushed my RAM to its limit and ask me to interrupt a script in the webpage, making Shockwave Flash crash? Seriously, how?
Hi Broderick,
Thanks for the feedback, and I don't understand the scenario myself. If you could let me know your browser, how much RAM your computer has, and which OS you are running, it would help me run further tests.
Not even one of the options on the main menu, except for "start game" work. And, in the "instructions"… "You need kill zombies or zombie eat you :D!" YOU. DON'T. FU**ING. SAY. I wouldn't have been able to figure that one out myself, hadn't you come in my help.
In addition, you run very fast out of ammo and, considering how boring it is to hit a sh*tload of times your enemies with the knife, it is an issue. Both you and your enemies have way too much hp.
A zombie apocalypse game featuring poorly rendered lego people, a poorly rendered lego main character who shoots poorly rendered bullets without even having a gun with limited ammo displayed on top left (written very small, with a font and color confusing with the background, making it hard to check on). And the only positive comments are from low leveled members, which (together with the fact that negative comments are heavily underrated and both positive comments are almost the same) brings me to think they probably are fake accounts from the developer or, at the very least, his friends. 1/5, my friend (and, given the attitude, I would really like to give less, if possible).
i'm making a new version with more levels