Tier 2 is unlocked at level 20. Tier 3 is unlocked at level 40. You can Upgrade your Tier 1 cards to become ** and then *** at earlier levels, perhaps lvl 12 and lvl 16?
Hello - I've turned off sound+music and set quality to Fastest and set gamespeed to x10; game still looks beautiful but plays too slowly. It'd be nice if there were a way for the player to strip out more stars and swirlies especially (1) chest/treasure animations (2) dizzying zoom-in-snap-to-node that happens every time on campaign map (3) poison/fire clouds that obscure the unit's current life points
Hi BrokenFixer, unfortunately the 10x speed setting is at the limit of what the current engine can do for now, but I'll definitely see what I can do to optimize the graphics further for lower performance computers. The game is definitely a bit of a gfx hog right now :)
(1) Animations are very slow + (2) after opening a treasure, "Okay" confirmation is in the same place as (on top of) "Use" = several times I have accidentally activated Silver Skeleton Key thinking I was still Okaying. not an expensive mistake, but still...
ok I had a lock on there keeping the keys from working if you didn't have the right chest, it was causing problems so i took it out but I'll put it back in there for the next update.
If you'd like to get back to the map view from within a game click on pause. That will bring up 2 new options of Map and Exit. Map will show the levels you've completed and new directions you can go. Exit will take you right out to the main menu
Play as if the next thousand pieces you'll be given will all be hay bales. Leave as large an open space as possible in the center, building 3 hay into logs then 3 hay into another log next to it. Always build toward the outisde walls and corners - you don't want completed buildings to separate your playing area. Once you get the Universal Match spell, you can use it as the third/final match to drag large building pairs toward the outside wall of the map. Eventually I had way too much Food, and converted level 5 farms into level 5 castles.
Well...I don't want to kill the possibility to "go infinite" if that is what player wants, after all some people do enjoy that feeling, I can set a deck size limit if I want, but I don't think that would make this game more fun. another solution I have thought is that the created cards can only be used limited times and them destroy themselves, but I don't know if that is ok or not.
almost any strategy seems to win handily. if you play "badly" against the first few opponents, you get an essentially unlimited amount of time to Quick-Sketch your deck with hundreds of extra cards of your choice...
I am considering adding turn limit to the game, but I don't know if it is a good thing or not.
Friendly creatures might give you card for not killing them(being your friends), others will leave and damage you badly except boss fight.
"roads cost too much" : but you can build an entire empire with very few roads/cables by using adjacent buildings and chained-resources. unfortunately you can't micromanage these - they have to have varying levels, but ctrl-click is all-or-nothing. so my complaint would be about the lack of fancy keyboard controls, not the cost itself
the game needs a button to lock in all the relative levels in a resource-chain. The game tries to reward building these (eg the Help tab) but then makes them impossible to micromanage.
Hello - I found the "Show Completed" button which allows you to replay early levels rather than only facing the bottleneck, and so far today I haven't met any overleveled AI hands. ... Since the game takes 3 seconds to load, 1.5 sec to load the dialog, 1.5 sec to load the board screen, and 2 sec to animate each move, with occasional lags for tile flips, I'm not excited about re-tuning my deck for each Opponent (also I only have 12 tiles). Is there a Setting to knock out all the time-consuming animations and just play the game? Thanks!
Sorry no. We have tried to keep animations as minimal as possible. In fact, this is a first time we get a feedback that they are time consuming. Still I understand the frustration, because there is so many games that have even longer mandatory animations than Permia - Duels has. We will keep that in mind for possible future features.
The campaign level is called "Easy" - but every single campaign tile outranks mine by two levels and beats me on every side. Gameplay is very slow and I don't see an easy way to get new units any time soon.
Can you tell what is name of the quest? Winning in Permia - Duels is not only about unit strength. Big difference comes from area control. When you learn what kind of units the opponent have in quest, you can design your deck against it.
Hi BrokenFixer, unfortunately the 10x speed setting is at the limit of what the current engine can do for now, but I'll definitely see what I can do to optimize the graphics further for lower performance computers. The game is definitely a bit of a gfx hog right now :)